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4rpl:commands:setmeshhealth

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4rpl:commands:setmeshhealth [2024/06/04 04:51] – [Description] LiteralNoob4rpl:commands:setmeshhealth [2024/06/04 04:51] (current) – [Description] LiteralNoob
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 However, it will completely disappear once that cell has been damaged by [[DamageMesh]] API or vanilla units. \\ However, it will completely disappear once that cell has been damaged by [[DamageMesh]] API or vanilla units. \\
  
-:NOTE: Cannon and Mortar both deal 0.52 mesh damage, which translates to 520000 for this API. \\ +:NOTE: \\  
 +Cannon and Mortar both deal 0.52 mesh damage, which translates to 520000 for this API. \\ 
 So [Mesh Health] - [Cannon/Mortar] = 1000000 - 520000. So [Mesh Health] - [Cannon/Mortar] = 1000000 - 520000.
 ===== Examples ===== ===== Examples =====
4rpl/commands/setmeshhealth.txt · Last modified: 2024/06/04 04:51 by LiteralNoob