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4rpl:commands:setmeshhealth [2024/06/04 04:51] – [Description] LiteralNoob | 4rpl:commands:setmeshhealth [2024/06/04 04:51] (current) – [Description] LiteralNoob | ||
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However, it will completely disappear once that cell has been damaged by [[DamageMesh]] API or vanilla units. \\ | However, it will completely disappear once that cell has been damaged by [[DamageMesh]] API or vanilla units. \\ | ||
- | :NOTE: Cannon and Mortar both deal 0.52 mesh damage, which translates to 520000 for this API. \\ | + | : |
+ | Cannon and Mortar both deal 0.52 mesh damage, which translates to 520000 for this API. \\ | ||
So [Mesh Health] - [Cannon/ | So [Mesh Health] - [Cannon/ | ||
===== Examples ===== | ===== Examples ===== |