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4rpl:commands:setcreeper [2022/10/04 23:38] – [Description] Format fix Vertu | 4rpl:commands:setcreeper [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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===== Description ===== | ===== Description ===== | ||
- | Sets the creeper amount at the specified integer map coordinates. | + | Sets the creeper amount at the specified integer map coordinates. |
- | The dontLower argument is a boolean | + | |
- | If set to true and the amount of creeper in the cell exceeds the amount being set, the call will not affect the creeper.\\ | + | The dontLower argument is a Boolean |
- | The dontlower argument only affects SetCreeper if a like-type of creeper is being set. | + | |
- | If you call SetCreeper with a positive number (creeper) and anticreeper is at the destination, | + | |
The amount specified is a floating point number where 1 represents creeper that has a height of 1 terrain unit. | The amount specified is a floating point number where 1 represents creeper that has a height of 1 terrain unit. | ||
+ | |||
+ | :NOTE: Creeper does not immediately render unlike its editor counter part of placing Creep. It will come out of the ground as the game simulates, a behavior you might not expect from this API but from [[4rpl: | ||
===== Examples ===== | ===== Examples ===== | ||
<code 4rpl> | <code 4rpl> | ||
SetCreeper(42 23 5 false) | SetCreeper(42 23 5 false) | ||
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</ | </ | ||
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+ | === Notes === | ||
+ | |||
+ | The dontlower argument only affects SetCreeper if a like-type of creeper is being set. For instance if you call setcreeper with a positive amount (creeper) and the destination contains creeper. | ||
+ | If you call SetCreeper with a positive number (creeper) and anticreeper is at the destination, | ||
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< | < | ||