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4rpl:commands:setbeamwidth [2021/04/15 16:32] – Karsten75 | 4rpl:commands:setbeamwidth [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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Set a beam's width. The width is the thickness of the beam. Beams are made from flat geometry that attempts to face the player camera (as best it can). | Set a beam's width. The width is the thickness of the beam. Beams are made from flat geometry that attempts to face the player camera (as best it can). | ||
Because of this it is generally better to keep width relativly small (under 10 in most cases). | Because of this it is generally better to keep width relativly small (under 10 in most cases). | ||
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+ | :NOTE: Beams become very difficult to see from long distances when they are a size lower than 0.35 so if you want the beam to always be visible, keep the width at a minimum of 0.35.\\ | ||
+ | This can also be useful when using a large number of beams such as targeting lasers for decorating purposes rather than functional purposes to ensure the player' | ||
===== Examples ===== | ===== Examples ===== |