4rpl:commands:registerscript
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4rpl:commands:registerscript [2022/05/12 12:01] – Karsten75 | 4rpl:commands:registerscript [2024/11/03 15:45] (current) – [[Messaging]] linked to this page. Vertu |
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=== Discussion === | === Discussion === |
This was added to CW4 as an attempt to give a similar API to what was in CW3. [[|Messaging]] is likely the better option in most cases. | This was added to CW4 as an attempt to give a similar API to what was in CW3. Messaging is likely the better option in most cases. |
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This works a lot like messaging. There is a global map and RegisterScript adds an entry into that map with the name you specify and the script it is called from. So it stores a named reference to a script instance in a global map, Get/SetRegiseredScriptVar looks up that instance in the map and then Gets/Sets a var on it. So if you have a Foo script attached to Unit A and Foo calls RegisterScript("AName"), that will be a problem if another instance of Unit A runs Foo and it does the same thing. So Foo would more likely call RegisterScript("AName:" self concat) or something like that. And the only reason it would ever call RegisterScript would be so some other script could get/set some variable on it | This works a lot like messaging. There is a global map and RegisterScript adds an entry into that map with the name you specify and the script it is called from. So it stores a named reference to a script instance in a global map, Get/SetRegiseredScriptVar looks up that instance in the map and then Gets/Sets a var on it. So if you have a Foo script attached to Unit A and Foo calls RegisterScript("AName"), that will be a problem if another instance of Unit A runs Foo and it does the same thing. So Foo would more likely call RegisterScript("AName:" self concat) or something like that. And the only reason it would ever call RegisterScript would be so some other script could get/set some variable on it |
4rpl/commands/registerscript.txt · Last modified: 2024/11/03 15:45 by Vertu