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4rpl:commands:movetowardsandavoid [2021/01/08 16:01] – external edit 127.0.0.1 | 4rpl:commands:movetowardsandavoid [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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===== Description ===== | ===== Description ===== | ||
- | Takes a starting 3D position (a vector) and generates a new 3D position that is moved towards the target (a vector). The resulting point will not be displaced more than | + | Takes a starting 3D position (a 3-vector) and generates a new 3D position that is moved towards the target (also a 3-vector). The resulting point will not be displaced more than the delta argument. |
- | the delta argument. | + | * The delta is simply the speed (in cells) this unit moves per game frame. |
- | The checkRange argument is an integer that specifies how many cells outward to inspect when inforcing | + | * The minHeight argument restricts how close, height wise, the resulting point can be to the terrain and/or creeper. |
- | target | + | |
- | The checkCreeper argument is a boolean | + | |
- | The checkAC argument is a boolean | + | |
- | The checkPseudoTerrain argument is a boolean | + | |
===== Examples ===== | ===== Examples ===== | ||
<code 4rpl> | <code 4rpl> |