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4rpl:commands:getunitupdatecount [2019/04/05 04:41] – added cross-reference to other timers Karsten75 | 4rpl:commands:getunitupdatecount [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
+ | < | ||
- | ====== | + | ====== |
GetUnitUpdateCount | GetUnitUpdateCount | ||
===== Description ===== | ===== Description ===== | ||
- | Pushes the unit's update count to the stack. The update count for a unit starts at 0 when the unit is first created. It is incremented once for each frame that the game executes. | + | Pushes the unit's update count to the stack. The update count for a unit starts at 0 when the unit is first created. It is incremented once for each frame that the game executes.\\ |
- | It does not increment when the game is paused. It only ever goes up through a mission. | + | It does not increment when the game is paused. It only ever goes up through a mission.\\ |
- | Ideally, it increases 30 times per second. | + | Ideally, it increases |
+ | When used in the console or a global script, | ||
- | Also refer to [[getgameupdatecount | + | Also refer to [[GetGameUpdateCount]] and [[GetGameTickCount]] for additional timer-based commands. |
===== Examples ===== | ===== Examples ===== | ||
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trace(GetUnitUpdateCount) | trace(GetUnitUpdateCount) | ||
</ | </ | ||
+ | < | ||