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4rpl:commands:getunitconnectedtoriftlab

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4rpl:commands:getunitconnectedtoriftlab [2021/01/08 16:01] – external edit 127.0.0.14rpl:commands:getunitconnectedtoriftlab [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ===== Description ===== ===== Description =====
-Returns a boolean indicating if the unit is connected (via the network) to the RiftLab+Returns a boolean indicating if the unit is connected (via the network) to the RiftLab
 + 
 +Connections are calculated at the end of the frame update cycle. Attempting to determine a connection before the game has had a chance to calculate connectivity may return ''false'' prematurely. This is especially relevant for built-in functions that may execute early (Eg. [[func_Gameloaded|:GameLoaded]], [[func_once|:Once]], and [[func_awake|:Awake]]).
  
 ===== Examples ===== ===== Examples =====
4rpl/commands/getunitconnectedtoriftlab.1610121708.txt.gz · Last modified: 2025/02/14 14:56 (external edit)