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4rpl:commands:getmappedkeydown [2021/04/23 19:00] – Edit for clarity durikkan | 4rpl:commands:getmappedkeydown [2024/06/10 14:53] (current) – [Description] Linebreaks provided Vertu | ||
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====== GetMappedKeyDown ====== | ====== GetMappedKeyDown ====== | ||
- | GetMappedKeyDown(< | + | GetMappedKeyDown(< |
===== Description ===== | ===== Description ===== | ||
- | Returns a boolean indicating if the specified Key was pressed during the game frame. | + | Returns a boolean indicating if the specified Key was pressed during the game frame.\\ |
- | Note: This only return true once until the key is released and pressed again. | + | Note: This only return true once until the key is released and pressed again.\\ |
- | The first argument is a string that specifies the key mapping constant, as defined in Settings/ | + | The first argument is a string that specifies the key mapping constant, as defined in Settings/ |
- | To see the mappings, bring up Settings/ | + | To see the mappings, bring up Settings/ |
- | Note that the mapping name is case sensitive. | + | Note that the mapping name is case sensitive.\\ |
- | The second argument indicates whether to ignore the events when over the UI. | + | The second argument indicates whether to ignore the events when the cursor is over the UI. |