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4rpl:commands:getmappedkeydown

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4rpl:commands:getmappedkeydown [2021/04/23 19:00] – Edit for clarity durikkan4rpl:commands:getmappedkeydown [2024/06/10 14:53] (current) – [Description] Linebreaks provided Vertu
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 ====== GetMappedKeyDown ====== ====== GetMappedKeyDown ======
-GetMappedKeyDown(<-key <-ignoreOverUI) ->val+GetMappedKeyDown(<-key <-ignorePressesOverUI) ->val
  
 ===== Description ===== ===== Description =====
-Returns a boolean indicating if the specified Key was pressed during the game frame. +Returns a boolean indicating if the specified Key was pressed during the game frame.\\ 
-Note: This only return true once until the key is released and pressed again. +Note: This only return true once until the key is released and pressed again.\\ 
-The first argument is a string that specifies the key mapping constant, as defined in Settings/Controls. +The first argument is a string that specifies the key mapping constant, as defined in Settings/Controls.\\ 
-To see the mappings, bring up Settings/Controls and point at one of the key mapping buttons. The Mapping name will appear on the left under the name. +To see the mappings, bring up Settings/Controls and point at one of the key mapping buttons. The Mapping name will appear on the left under the name.\\ 
-Note that the mapping name is case sensitive. +Note that the mapping name is case sensitive.\\ 
-The second argument indicates whether to ignore the events when over the UI.+The second argument indicates whether to ignore the events when the cursor is over the UI.
  
  
4rpl/commands/getmappedkeydown.1619218841.txt.gz · Last modified: 2021/04/23 19:00 by durikkan