This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
4rpl:commands:findunitenemy [2023/10/16 20:15] – Lower bound should also be increased. Vertu | 4rpl:commands:findunitenemy [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 13: | Line 13: | ||
firePriority is interpreted differently in each case. For deepest (the mortar) firepriority chooses between targeting creeper or mesh (it picks one and ignores the other). | firePriority is interpreted differently in each case. For deepest (the mortar) firepriority chooses between targeting creeper or mesh (it picks one and ignores the other). | ||
For nearest (the cannon) firePriority will find either if the other (creeper or mesh) is not present. | For nearest (the cannon) firePriority will find either if the other (creeper or mesh) is not present. | ||
+ | |||
+ | If the unit can move, you'll want to use [[4rpl: | ||
===== Performance ===== | ===== Performance ===== | ||
This API is performance expensive when many custom units call it. There for, it would be utmost wise to not call FindUnitEnemy more than absolutely necessary within a unit's script.\\ | This API is performance expensive when many custom units call it. There for, it would be utmost wise to not call FindUnitEnemy more than absolutely necessary within a unit's script.\\ |