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| - | ~~NOTOC~~ | + | < |
| - | < | + | |
| - | === Description | + | ====== |
| - | Defines an input variable, that is not shown in the editor. | + | |
| - | === Examples === | + | ===== Syntax ===== |
| - | <code 4rpl> | + | |
| + | $$VARNAME: | ||
| + | |||
| + | ===== Description ===== | ||
| + | |||
| + | Hidden input variables must start with '' | ||
| + | [[4rpl: | ||
| + | any of the actual code in a script. | ||
| + | They define a variable named **VARNAME **with a default value of **VAL** which may be of type int, float or string. | ||
| + | |||
| + | Unlike normal input variables, hidden input variables do not show up in a unit's Script Settings when selected | ||
| + | in the editor, they are just a convenient way for defining some standard values at the start of a script. | ||
| + | |||
| + | Input variables are created at the same time as the unit itself (even if the game is paused and the script | ||
| + | hasn't executed once) and assigned the default value **VAL**, which may be overwritten if the initParams | ||
| + | of a [[4rpl: | ||
| + | |||
| + | ===== Examples | ||
| + | |||
| + | <code 4rpl> | ||
| + | $$amt: | ||
| SetCreeper(10 10 < | SetCreeper(10 10 < | ||
| </ | </ | ||
| + | |||
| + | === See Also === | ||
| + | * [[4rpl: | ||
| + | |||
| + | < | ||
| + | ~~NOTOC~~ | ||
| + | |||