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4rpl:commands:define [2021/01/14 22:23] – Sanian | 4rpl:commands:define [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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===== Description ===== | ===== Description ===== | ||
- | Input variables must start with a $ sign and be placed before any of the actual code in a script. They define a variable named **VAR **with a default value of **VAL** which may be of type int, float or string. Input variables will show up in a unit's Script Settings when selected in the editor, this allows the value to be changed | + | Input variables must start with a $ sign and be placed before any of the actual code in a script. They define a variable named **VAR **with a default value of **VAL** which may be of type int, float or string. |
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+ | Input variables will show up in a unit's Script Settings when selected in the editor, this allows | ||
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+ | Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned either the default value **VAL** (which may be overwritten if the initParams of a CreateUnit call specify it), or a value specified in the editor through the Script Settings. | ||
- | Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned either the default value **VAL**, or a value specified in the editor through the Script Settings. | ||
===== Examples ===== | ===== Examples ===== |