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4rpl:commands:define

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4rpl:commands:define [2021/01/14 22:23] Sanian4rpl:commands:define [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ===== Description ===== ===== Description =====
  
-Input variables must start with a $ sign and be placed before any of the actual code in a script. They define a variable named **VAR **with a default value of **VAL** which may be of type int, float or string. Input variables will show up in a unit's Script Settings when selected in the editor, this allows the value to be changed with the editor at any moment in time.+Input variables must start with a $ sign and be placed before any of the actual code in a script. They define a variable named **VAR **with a default value of **VAL** which may be of type int, float or string. 
 + 
 +Input variables will show up in a unit's Script Settings when selected in the editor, this allows the editor to place the unit with a different value than the default specified in the script itself, but also allows the the value to be changed at any moment in time
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 +Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned either the default value **VAL** (which may be overwritten if the initParams of a CreateUnit call specify it), or a value specified in the editor through the Script Settings.
  
-Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned either the default value **VAL**, or a value specified in the editor through the Script Settings. 
  
 ===== Examples ===== ===== Examples =====
4rpl/commands/define.1610662988.txt.gz · Last modified: 2025/02/14 14:56 (external edit)