This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| 4rpl:commands:define [2021/01/13 22:29] – virgilw | 4rpl:commands:define [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ~~NOTOC~~ | + | < |
| - | < | + | |
| + | ====== Input Variables ====== | ||
| + | |||
| + | ===== Syntax ===== | ||
| - | === Syntax === | ||
| $VAR:VAL | $VAR:VAL | ||
| - | === Description === | + | ===== Description ===== |
| - | Defines an input variable named VAR with a default value of VAL. Input variables are created at script start and assigned either the default value, or a value specified in the editor. Input variables must start with a $ sign. | + | |
| - | === Examples === | + | Input variables must start with a $ sign and be placed before any of the actual code in a script. They define a variable named **VAR **with a default value of **VAL** which may be of type int, float or string. |
| - | <code 4rpl> | + | |
| + | Input variables will show up in a unit's Script Settings when selected in the editor, this allows the editor to place the unit with a different value than the default specified in the script itself, but also allows the the value to be changed at any moment in time. | ||
| + | |||
| + | Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned either the default value **VAL** (which may be overwritten if the initParams of a CreateUnit call specify it), or a value specified in the editor through the Script Settings. | ||
| + | |||
| + | |||
| + | ===== Examples | ||
| + | |||
| + | <code 4rpl> | ||
| + | # input vars go at the top of a script, before the actual code | ||
| + | $amt: | ||
| $text:" | $text:" | ||
| $e:2.71828 | $e:2.71828 | ||
| - | |||
| SetCreeper(10 10 < | SetCreeper(10 10 < | ||
| </ | </ | ||
| + | |||
| + | ~~NOTOC~~ | ||
| + | |||