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4rpl:commands:define

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4rpl:commands:define [2021/01/13 22:24] virgilw4rpl:commands:define [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-~~NOTOC~~ + <=[[4rpl:start| Index]]
-<=[[4rpl:start| Index]]+
  
-=== Description === +====== Input Variables ====== 
-Defines an input variable. Input variables are created at script start and assigned either the default value, or a value specified in the editor. Input variables must start with a $ sign+ 
 +===== Syntax ===== 
 + 
 +$VAR:VAL 
 + 
 +===== Description ===== 
 + 
 +Input variables must start with a $ sign and be placed before any of the actual code in a script. They define a variable named **VAR **with a default value of **VAL** which may be of type int, float or string. 
 + 
 +Input variables will show up in a unit's Script Settings when selected in the editor, this allows the editor to place the unit with a different value than the default specified in the script itself, but also allows the the value to be changed at any moment in time. 
 + 
 +Input variables are created at the same time as the unit itself (even if the game is paused and the script hasn't executed once) and assigned either the default value **VAL** (which may be overwritten if the initParams of a CreateUnit call specify it), or a value specified in the editor through the Script Settings. 
 + 
 + 
 +===== Examples ===== 
 + 
 +<code 4rpl> 
 +# input vars go at the top of script, before the actual code 
 +$amt:1  
 +$text:"abc" 
 +$e:2.71828
  
-=== Examples === 
-<code 4rpl>$amt: 
 SetCreeper(10 10 <-amt)  SetCreeper(10 10 <-amt) 
 </code> </code>
 +
 +~~NOTOC~~
 +
4rpl/commands/define.1610576688.txt.gz · Last modified: 2025/02/14 14:56 (external edit)