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4rpl:commands:createunitonterrain

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4rpl:commands:createunitonterrain [2021/06/21 14:29] Karsten754rpl:commands:createunitonterrain [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ===== Description ===== ===== Description =====
-Creates a unit from a CMOD UID((You can get the CMOD UID from within the CPACK manager.  +Creates a unit from a CMOD UID (GUID)((You can get the GUID from within the CPACK manager. 
-CMOD UIDs are unique and never change.)) or from an internal unit name((See [[GetUnitSettings]]  +GUIDs are unique to each custom unit and never change.)) or from an internal unit name((See [[4rpl:commands:unit_types|UnitTypes]]  
-for a list of the names.)). +for a list of these names.)).  
 + 
 +initParams is a table that contains a set of variables that will be set on the newly created unit. See GetUnitSettings for a list of the data names that can be specified in the initData table when creating built in units.
    
 The unit will be placed on the terrain at the supplied terrain cell coordinates. The unit will be placed on the terrain at the supplied terrain cell coordinates.
-The lower left corner of the map is 0,0 and the top right is mapWidth,mapLength. T +The lower left corner of the map is 0,0 (0:0) and the top right is mapWidth,mapLength.  
-he unit will be placed at a height (the Y position) based on the terrain+The unit will be placed at a height (the Y position) based on the terrain
 height at the specified coordinates. height at the specified coordinates.
  
4rpl/commands/createunitonterrain.1624285770.txt.gz · Last modified: 2025/02/14 14:56 (external edit)