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4rpl:commands:approximately [2021/12/13 20:10] Karsten754rpl:commands:approximately [2024/09/11 15:59] (current) – Placed note to clarify that this is for epsilon values, not a general margin Vertu
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 ~~NOTOC~~ ~~NOTOC~~
-<=[[4rpl:start| Index]]+<=[[4rpl:start| Index]] \\ 
 +<= [[4rpl:start#Math]]  
  
 ====== approximately ====== ====== approximately ======
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 See [[https://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html | Mathf.Approximately in Unity3D documentation]] See [[https://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html | Mathf.Approximately in Unity3D documentation]]
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 +If you came to this documentation for an API to handle an approximation that's much larger than (//Epsilon//((Epsilon is defined as: The smallest value that a float can have different from zero.))), such as comparing 1.625002 to 1.625000, an alternative is to use [[4rpl:commands:distance|Distance]] and define your own approximation margin.
  
 ===== Examples ===== ===== Examples =====
4rpl/commands/approximately.1639444254.txt.gz · Last modified: 2021/12/13 20:10 by Karsten75