This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
4rpl:commands:approximately [2021/01/08 11:01] – external edit 127.0.0.1 | 4rpl:commands:approximately [2024/09/11 15:59] (current) – Placed note to clarify that this is for epsilon values, not a general margin Vertu | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | < | + | < |
+ | <= [[4rpl: | ||
====== approximately ====== | ====== approximately ====== | ||
Line 8: | Line 9: | ||
Compares two floating point values and returns true if they are similar. | Compares two floating point values and returns true if they are similar. | ||
- | Floating point imprecision makes comparing floats using the equals operator inaccurate. For example, (1.0 == 10.0 / 10.0) might not return true every time. Approximately() compares two floats and returns true if they are within a small value (Epsilon*) of each other. | + | Floating point imprecision makes comparing floats using the equals operator inaccurate. For example, (1.0 == 10.0 / 10.0) might not return true every time. Approximately() compares two floats and returns true if they are within a small value (//Epsilon//((Epsilon is defined as: The smallest value that a float can have different from zero.))) of each other. |
- | See [[http:%%//%%docs.unity3d.com/ | + | See [[https:// |
- | *Epsilon is defined as: The smallest value that a float can have different from zero. | + | If you came to this documentation for an API to handle an approximation that's much larger than (// |
===== Examples ===== | ===== Examples ===== |