4rpl:commands:approximately
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4rpl:commands:approximately [2022/05/18 15:35] – Karsten75 | 4rpl:commands:approximately [2024/09/11 15:59] (current) – Placed note to clarify that this is for epsilon values, not a general margin Vertu |
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See [[https://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html | Mathf.Approximately in Unity3D documentation]] | See [[https://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html | Mathf.Approximately in Unity3D documentation]] |
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| If you came to this documentation for an API to handle an approximation that's much larger than (//Epsilon//((Epsilon is defined as: The smallest value that a float can have different from zero.))), such as comparing 1.625002 to 1.625000, an alternative is to use [[4rpl:commands:distance|Distance]] and define your own approximation margin. |
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===== Examples ===== | ===== Examples ===== |
4rpl/commands/approximately.txt · Last modified: 2024/09/11 15:59 by Vertu