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4rpl:commands:applytodamagemap [2025/02/14 14:57] – external edit 127.0.0.1 | 4rpl:commands:applytodamagemap [2025/08/23 17:51] (current) – old revision restored (2024/02/18 20:07) virgilw | ||
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<code 4rpl> | <code 4rpl> | ||
ApplyToDamageMap(self < | ApplyToDamageMap(self < | ||
+ | |||
+ | #Since the damage was associated with a unit, no need to remove it. | ||
+ | #If you need to remove all damage associated with a unit prior to | ||
+ | #the destruction of the unit, call RemoveUnitDamageMap. | ||
+ | </ | ||
+ | |||
+ | <code 4rpl> | ||
+ | ApplyToDamageMap(-1 < | ||
:Destroyed | :Destroyed | ||
- | # | + | # |
- | | + | |
</ | </ | ||
+ | |||
<code 4rpl> | <code 4rpl> | ||
ApplyToDamageMap(self < | ApplyToDamageMap(self < | ||
#Using a DAMAGE Initial Variable, we multiply it by 1,000,000 to keep it scaled to real values of Creeper depth. | #Using a DAMAGE Initial Variable, we multiply it by 1,000,000 to keep it scaled to real values of Creeper depth. | ||
- | :Destroyed | ||
- | # | ||
- | | ||
</ | </ | ||