<- PRPL reference <- Everything Else 2
| Arguments | Result | Notation | 
|---|---|---|
| UID, Mode | [ UID Mode - ] | 
Destroys the Unit of the UID it receives, and what to play when destroyed. Modes:
     0 - Nothing
     1 - Explosion Effect
     
Note: This terminates script execution immediately if the Core carrying a script destroys itself. No statement after DestroyUnit will execute.
Editors note: Testing indicates that this command does not produce a result. This page has been updated to reflect that.
	i2 = GetIntFromStack(); //mode 
	i1 = GetIntFromStack(); //UID 
        Self 0 DestroyUnit //Destroys itself without effects
        Self 1 DestroyUnit //Destroys itself while creating an explosion effect