PlayAsCreeper Reference
There are many versions of the PAC (PlayAsCreeper) scripts, but they all share some basic similarities:
 
There are 4 "modes" that use keys 1-4
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 Digitalis
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 Use brush to “paint” digitalis
 
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 E/R keys decrease/increase brush size
 
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 T key toggles: White brush creates, Red brush destroys
 
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 Digitalis can only be created in places where creeper depth is 1 or greater
 
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 Creating digitalis uses up some creeper
 
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 Colors
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 White: dead - won't hold creeper or spread
 
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 Blue: living - holds creeper, will spread to any white digitalis over time
 
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 Red: damaged - still holds creeper, but
 
 
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  Digitalis needs to be connected to an emitter to live
 
 
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 Emitter
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 Create on a PZ (PowerZone) that has LIVE creeper at the center
 
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 E/R keys change emitter between modes, both modes average the same amount/sec
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 normal: release every 0.5 seconds
 
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 burst: release after building up 400 creeper (usually 400, can be a different amount depending on map) 
 
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 Burst mode is the preferred mode, except in rare cases where you need creeper ASAP
 
 
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 Emitters can be linked, the supporting emitter adds its strength to the supported (but it still maintains digitalis)
 
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 An emitter that is supported gains a weak field that helps push creeper ahead of it
 
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 T key will make all other emitters support the selected emitter
 
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 Shift-X destroys an emitter.  This damages the digitalis beneath it, so it takes time before a new emitter/spore tower can be created there
 
 
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 Spore (tower)