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prpl:overview [2015/03/04 05:09] – external edit 127.0.0.1prpl:overview [2016/09/18 23:17] – [Warp Notation] GoodMorning
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 This is all PRPL (or RPL, or forth...) standard stuff and the primary principle of the language.  This remains unchanged and untouched. This is all PRPL (or RPL, or forth...) standard stuff and the primary principle of the language.  This remains unchanged and untouched.
  
-Take a second example:+Take a second example: FIXME (Example from CRPL, but the logic is the same)
  
 <code> <code>
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 Here, the "add" warps from before the 4 to after the 4, resulting in "3 4 add" which is the exact same thing as the first example. Here, the "add" warps from before the 4 to after the 4, resulting in "3 4 add" which is the exact same thing as the first example.
  
-Take the second example.  It now can become:+Take the second example.  It now can become: FIXME (Still CRPL commands)
 <code> <code>
 if ( GetCreeper(CurrentCoords)  gt (1) ) if ( GetCreeper(CurrentCoords)  gt (1) )
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 Like any language, you can write some really obfuscated code if you try ([[http://www.ioccc.org/years.html]]). Like any language, you can write some really obfuscated code if you try ([[http://www.ioccc.org/years.html]]).
  
-For instance take this clean piece of code:+For instance take this clean piece of code: FIXME (CRPL)
 <code> <code>
 CurrentCoords GetCreeper 1 gt if CurrentCoords GetCreeper 1 gt if