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prpl:createparticle [2017/10/27 22:54] – Added Arguments, Result, Description and Example. GameGibuprpl:createparticle [2018/06/17 11:28] (current) – fixed link kajacx
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-<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]]+<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#particles|Particles]]
  
-=====  CREATEPARTICLE  =====+=====  CreateParticle  =====
  
 ^Arguments^Result^Notation^ ^Arguments^Result^Notation^
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 === Description === === Description ===
  
-Creates a particle at pixel coords (f1, f2) with movement direction f3 (in radians) and speed f4 (). The particle is of type i1 with 0=SOFT, 1=MEDIUM, 2=HARD. Actual health depends on map settings. If b1 is true, the particle is an enemy particle.+Creates a particle at pixel coords (f1, f2) with movement direction f3 (in radians, 0 is to the right, positive angle goes upwards) and speed f4 (in pixels per frame). The particle is of type i1 with 0=SOFT, 1=MEDIUM, 2=HARD. Actual health depends on map settings. If b1 is true, the particle is an enemy particle.
  
 Returns the PID of the particle created. Returns the PID of the particle created.
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 === Examples === === Examples ===
 <code prpl> <code prpl>
-#Creates a friendly particle at this core's location, moving to the right at 0.75 pixels per frame (the default)+#Creates a friendly particle at this core's location, moving to the right at 0.75 pixels per frame (the default max speed)
 # Its health is dictated by the setting for "SOFT" particle health  # Its health is dictated by the setting for "SOFT" particle health 
 CurrentPixelCoords 0.0 0.75 0 false CreateParticle ->PID CurrentPixelCoords 0.0 0.75 0 false CreateParticle ->PID
prpl/createparticle.txt · Last modified: 2018/06/17 11:28 by kajacx