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cw4:info:dark_tower [2022/12/15 22:27] – old revision restored (2022/12/15 22:24) Mysterymaster | cw4:info:dark_tower [2023/01/03 08:32] – Restored additional details as provided by MysteryMaster Karsten75 | ||
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{{darktower2.png}} | {{darktower2.png}} | ||
- | Dark Towers create a dark exclusion zone around them, in which many basic unit features | + | Dark Towers create a dark exclusion zone around them, in which packet connections |
If even a single tile of a unit is inside the exclusion zone, the unit will be affected by the zone's properties. | If even a single tile of a unit is inside the exclusion zone, the unit will be affected by the zone's properties. | ||
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* Despite not being player-placed units, [[Ultracap|Ultracaps]] and [[Info Cache|Info Caches]] **are **affected by the exclusion zone, and have disabled connections, | * Despite not being player-placed units, [[Ultracap|Ultracaps]] and [[Info Cache|Info Caches]] **are **affected by the exclusion zone, and have disabled connections, | ||
* Map-placed Resource Pods are treated the same as ones created by Porters, in that they cannot distribute any of their resources while inside the exclusion zone. | * Map-placed Resource Pods are treated the same as ones created by Porters, in that they cannot distribute any of their resources while inside the exclusion zone. | ||
- | == Map Editor settings == | ||
- | Dark Towers have editable attributes, which can be modified using the map editor: | ||
- | ? | ||
- | | ||
- | The X value radius of the exclusion zone, in tiles. | + | == Map Editor settings == |
- | ? | + | Dark Towers have editable attributes, which can be modified using the map editor: |
- | + | ||
- | | + | |
- | + | ||
- | The Z value radius of the exclusion zone, in tiles. | + | |
- | ? | + | ? Width: |
+ | : The X value radius of the exclusion zone, in tiles. | ||
- | Is Square: | + | ? Height: |
+ | : | ||
- | If enabled, switches the Dark Tower' | + | ? Is Square: |
+ | : If enabled, switches the Dark Tower' | ||
< | < | ||