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cw4:cpack:docs:f3d1b56c-fb68-49a9-909e-54931da7635d [2022/12/17 22:34] – v2.7.5.0 additions Vertu | cw4:cpack:docs:f3d1b56c-fb68-49a9-909e-54931da7635d [2023/10/22 23:28] (current) – Buff Vanilla Enemies added Vertu | ||
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< | < | ||
[[http:// | [[http:// | ||
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+ | :TODO:\\ | ||
+ | <color # | ||
+ | MAJOR UPDATE NEEDED - REBUILD.\\ | ||
+ | MAJOR UP- Ok forget listing,\\ | ||
+ | THIS PAGE NEEDS UPDATING! -Vertu</ | ||
====== VPAC Main - Vertu ====== | ====== VPAC Main - Vertu ====== | ||
- | The VPAC Main provides the essentials and basics of Play As Creeper. Each unit has been heavily refined, partially redone, and partially overhauled to maximize their quality. One such quality is being able to have [[cw4: | + | The VPAC Main provides the essentials and basics of Play As Creeper. Each unit has been heavily refined, partially redone, and partially overhauled to maximize their quality. One such quality is being able to have [[cw4: |
===== Units (CMODS) in this CPACK ===== | ===== Units (CMODS) in this CPACK ===== | ||
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* [[cw4: | * [[cw4: | ||
- | ===== Functionalities (Global Scripts) ===== | + | ==== Pre unit runtime scripts |
- | :WARNING: Currently the displayed text for how much power each unit uses **DOES NOT UPDATE TO CHANGES MADE IN SCRIPTS!** For example: if you set the Crimsonator to use anything other than 2 power, the display text will not state the Crimsonator uses that amount of power but still as 2 power! You will have to fix this yourself until this is resolved in a future VPAC Version. | + | < |
- | ==== Pre Gameload Global Scripts | + | A simple script that runs while paused to manage how much power you have. It evaluates the power use from other VPAC CPACKs |
- | < | + | |
- | + | ||
- | A simple script that runs while paused to manage how much power you have. The " | + | |
This script uses the Global List to consolidate all power modifiers into a single array which is then evaluated to determine how much power the player is using and has access to. Indexes 1000 - 1008 are intended for this. 1006, 1007, 1008 are currently not being used but are still within the array in the event a new source of power modifiers are introduced in a separate CPACK.\\ | This script uses the Global List to consolidate all power modifiers into a single array which is then evaluated to determine how much power the player is using and has access to. Indexes 1000 - 1008 are intended for this. 1006, 1007, 1008 are currently not being used but are still within the array in the event a new source of power modifiers are introduced in a separate CPACK.\\ | ||
The script is also responsible for the display which is intended to be from an ADA Message named " | The script is also responsible for the display which is intended to be from an ADA Message named " | ||
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You can alter the [[cw4: | You can alter the [[cw4: | ||
+ | <tabbox Buff Vanilla Enemies> | ||
+ | Runs while paused.\\ | ||
+ | <color # | ||
+ | Increases the health of all pre-placed vanilla enemies like the [[cw4: | ||
+ | This is so additional units such as these don't instantly die when something comes along that can damage them. | ||
</ | </ | ||
- | ==== Post Gameload Global Scripts | + | ==== Post unit runtime scripts |
<tabbox Default objective> | <tabbox Default objective> | ||
This global script is responsible for automatically creating the <fc # | This global script is responsible for automatically creating the <fc # |