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cw4:cpack:docs:8a6ac9be-ba98-41ae-8bf3-a61783b84cad [2023/08/11 21:00] – Page rewrite preparing for release of version 2.0 qoplecw4:cpack:docs:8a6ac9be-ba98-41ae-8bf3-a61783b84cad [2023/08/11 21:28] – Continuing additions for 2.0 release qople
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 ===== Misc Info ===== ===== Misc Info =====
  
-==== A Note on Save File Size+==== Can I use (this other CPACK) in my campaign? ==== 
 +Multimap supports custom units //in theory,// although due to the nature of custom content, some units or CPACKS might do something that breaks the pack. This is the responsibility of the one who made the unit to fix.  
 + 
 +Multimap is not currently compatible with FPS, PAC, or any other full-conversion mod. 
 + 
 +==== A Note on Save File Size ====
 Multimap saves each level in a compressed manner that allows (relatively) low save file sizes. However, it should be noted that **save files larger than 10 MB cannot be uploaded to colonies.**  Multimap saves each level in a compressed manner that allows (relatively) low save file sizes. However, it should be noted that **save files larger than 10 MB cannot be uploaded to colonies.** 
  
 Here are some tips on keeping save size down: Here are some tips on keeping save size down:
-  * DON'T COVER THE WHOLE MAP IN CREEPER OR SPECIAL TERRAIN. This is the single biggest factor in save file size. A map will take up about 10 times as much save space if fully covered in creeper or special, or 20X if covered in both. Normal usage of these features will not have this problem.+  * DON'T COVER THE WHOLE MAP IN CREEPER OR SPECIAL TERRAIN. This is the single biggest factor in save file size. A map will take up about 10 times as much save file space if fully covered in creeper or special, or 20X if covered in both.  
 +    * This will only matter on large map sizes with many levels. Normal use will not have this problem.
   * Rough terrain will take up more save file space than smooth terrain.   * Rough terrain will take up more save file space than smooth terrain.
 +
 +
 +===== Using your own 4RPL with Multimap =====
 +
 +
 +==== Global Scripts ====
 +Global scripts should only be used with Multimap if they should apply to every level in the campaign. An easier, more performant, and more reliable way to make a global script for one level is to make an invisible unit somewhere on or outside of the map that runs all the level's global scripts. If you want the script to run while paused, or outside of the unit update phase, register the unit for [[4rpl:commands:msg_preupdate| MSG_PreUpdate]], [[4rpl:commands:msg_postupdate| MSG_PostUpdate]], or [[4rpl:commands:msg_frameadvance| MSG_FrameAdvance]].
 +
 +
 ===== List of Units (CMODS) in this CPACK ===== ===== List of Units (CMODS) in this CPACK =====
  
cw4/cpack/docs/8a6ac9be-ba98-41ae-8bf3-a61783b84cad.txt · Last modified: 2023/08/12 14:56 by qople