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cw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a

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cw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a [2021/05/09 01:46] – Updated for script version 1.5.0 qoplecw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a [2024/03/19 19:03] – [Move.4rpl] improved clarity of startRotation. LiteralNoob
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   * collisionThreshold: The highest terrain difference that the player can walk over.   * collisionThreshold: The highest terrain difference that the player can walk over.
   * startX, startZ: The cell coordinates of the player's spawn and respawn point.   * startX, startZ: The cell coordinates of the player's spawn and respawn point.
-  * startRotation: The direction that the player points when they spawn, in degrees. 0 faces them in the positive Z direction.+  * startRotation: The direction that the player points when they spawn, in degrees. 0 faces them in the positive Z direction. Clock-Wise rotation.
   * stunDuration: How many updates the player stays stunned for. Consecutive stuns do not stack.   * stunDuration: How many updates the player stays stunned for. Consecutive stuns do not stack.
  
cw4/cpack/docs/23977d46-b69d-431a-82e1-f4013f889c5a.txt · Last modified: 2024/03/19 19:06 by LiteralNoob