cw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a
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cw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a [2021/05/09 01:46] – Updated for script version 1.5.0 qople | cw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a [2024/03/19 19:03] – [Move.4rpl] improved clarity of startRotation. LiteralNoob |
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* collisionThreshold: The highest terrain difference that the player can walk over. | * collisionThreshold: The highest terrain difference that the player can walk over. |
* startX, startZ: The cell coordinates of the player's spawn and respawn point. | * startX, startZ: The cell coordinates of the player's spawn and respawn point. |
* startRotation: The direction that the player points when they spawn, in degrees. 0 faces them in the positive Z direction. | * startRotation: The direction that the player points when they spawn, in degrees. 0 faces them in the positive Z direction. Clock-Wise rotation. |
* stunDuration: How many updates the player stays stunned for. Consecutive stuns do not stack. | * stunDuration: How many updates the player stays stunned for. Consecutive stuns do not stack. |
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cw4/cpack/docs/23977d46-b69d-431a-82e1-f4013f889c5a.txt · Last modified: 2024/03/19 19:06 by LiteralNoob