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cw4:cmod:docs:9a94ae07-3fa0-429a-98db-025c4973c21d [2022/10/14 13:18] – Seemingly finished! Vertucw4:cmod:docs:9a94ae07-3fa0-429a-98db-025c4973c21d [2023/02/06 08:19] (current) – [VPAC stats] Impervious note doctrine modified Vertu
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 <=[[cw4:cpack:docs:f9d9792a-8743-4c24-be1d-d650a78734ad| Vertu's Creeper Buildings]]\\ <=[[cw4:cpack:docs:f9d9792a-8743-4c24-be1d-d650a78734ad| Vertu's Creeper Buildings]]\\
 <=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\ <=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\
-[[http://knucklecracker.com/forums/index.php?topic=41251.0|VPAC CPACKs download location. (Includes this CPACK)]]\\+[[http://knucklecracker.com/forums/index.php?topic=41251.0|VPAC CPACKs download location.]]\\
 ====== [VPAC - Vertu's Creeper Buildings] Advanced Emitter ====== ====== [VPAC - Vertu's Creeper Buildings] Advanced Emitter ======
 {{ :cw4:cmod:docs:advanced_emitter.jpg?nolink&300|}} {{ :cw4:cmod:docs:advanced_emitter.jpg?nolink&300|}}
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   * Good for ensuring mesh doesn't bleed you out.   * Good for ensuring mesh doesn't bleed you out.
   * Draws artillery fire.   * Draws artillery fire.
 +  * <color #FFFF00>CAN BE NULLIFIED.</color> 
 +  * <color #FFFF00>IMPERVIOUS TO TRADITIONAL DAMAGE.</color>
 ===== How the Creeper reclaim works ===== ===== How the Creeper reclaim works =====
 When an Advanced Emitter is placed and active, it records how much total Creeper is on the map and remembers that number, constantly updating it if the total amount exceeds the previous "record". When Creeper falls below that recorded number, the Advanced Emitter begins to emit more Creep. When the current Creeper is only 15% of the recorded total Creeper, the Advanced Emitter will be at max emission rate of 712.5/0.5sec in a VPAC mission.\\ When an Advanced Emitter is placed and active, it records how much total Creeper is on the map and remembers that number, constantly updating it if the total amount exceeds the previous "record". When Creeper falls below that recorded number, the Advanced Emitter begins to emit more Creep. When the current Creeper is only 15% of the recorded total Creeper, the Advanced Emitter will be at max emission rate of 712.5/0.5sec in a VPAC mission.\\
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 ===== MVerse considered (original purpose of the Advanced Emitter) ===== ===== MVerse considered (original purpose of the Advanced Emitter) =====
-:FIXME: This may actually need to be rethought and overhauled. So pay no attention to the MVerse behavior of Advanced Emitters for now.+When in MVerse, due to how MVerse works, the Advanced Emitter will be cloned. This means there will be multiple Advanced Emitters in a single place emitting Creep. So based on the number of players, the display of the Advanced Emitter will scale to be more accurate. So if there are 2 players, when a single Adv.Emitter emits 75, it will display as 150. Advanced Emitters will not create an MVerse ghost but the clone will still be there so this is necessary to convey accurate information. 
 + 
 +Within the Advanced Emitter, you can change how much each player counts towards emission by ratios. A ratio of 1 means every player increases Emission by the number of players multiplicatively. Less than 1 is useful as there is a limited amount of space for towers to fire at Creep. So although mathematically you will want a 1:1 scale of emission based on # of players, as they have the same concept for their resources, including energy, the actual practice of this will be less than a 1:1 ratio due to external factors like limited range and space for weapons.
  
-Also, technically everything is MVerse compatible due to how MVerse works. No, seriously, you can play my, (Vertu), VPAC maps in MVerse and probably any other map. Everything will duplicate to X amount of players and each player has their own VPAC operating for them. KnuckleKracker really did a great job in making MVerse so it works in as many situations as possible. If, however, something does not seem to be working, just tell me, (Vertu). Message me on the Forums or @ me on the CW4 Discord in MapMakingChatter.+<fs large>**Extra note:**</fs> Technically everything is MVerse compatible due to how MVerse works. No, seriously, you can play my, (Vertu), VPAC maps in MVerse and probably any other map. Everything will duplicate to X amount of players and each player has their own VPAC operating for them. KnuckleKracker really did a great job in making MVerse so it works in as many situations as possible. If, however, something does not seem to be working, just tell me, (Vertu). Message me on the Forums or @ me on the CW4 Discord in MapMakingChatter.
  
 ===== Fun fact ===== ===== Fun fact =====
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 ---- ----
  
-[[http://knucklecracker.com/forums/index.php?topic=41251.0|VPAC CPACKs download location. (Includes this CPACK)]]\\+[[http://knucklecracker.com/forums/index.php?topic=41251.0|VPAC CPACKs download location.]]\\
 <=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\ <=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\
 <=[[cw4:cpack:docs:f9d9792a-8743-4c24-be1d-d650a78734ad| Vertu's Creeper Buildings]]\\ <=[[cw4:cpack:docs:f9d9792a-8743-4c24-be1d-d650a78734ad| Vertu's Creeper Buildings]]\\
 <=[[cw4:custom| Custom CPACKs & Units]]\\ <=[[cw4:custom| Custom CPACKs & Units]]\\
 <=[[cw4:cpack:Start| Index]] <=[[cw4:cpack:Start| Index]]
cw4/cmod/docs/9a94ae07-3fa0-429a-98db-025c4973c21d.txt · Last modified: 2023/02/06 08:19 by Vertu