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cw4:cmod:docs:9966395a-9a1b-4f41-92ad-ebd27d1263d0 [2022/04/29 01:27] – Global typo fix Karsten75cw4:cmod:docs:9966395a-9a1b-4f41-92ad-ebd27d1263d0 [2022/07/11 15:40] – V1.5.0.0 update Vertu
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 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
-====== V-Reactor [V-Power CPack] ======+====== V-Reactor [V-Power CPACK] ======
 Color key: Color key:
   * <color #00a2e8>Blue</color> involves <color #00a2e8>Play.As.Creeper</color>. Look there for info on how to alter the V-Reactor to be more PAC friendly.   * <color #00a2e8>Blue</color> involves <color #00a2e8>Play.As.Creeper</color>. Look there for info on how to alter the V-Reactor to be more PAC friendly.
-  * <color #22b14c>Green</color> involves the "<color #22b14c>uncontained V-Grid power</color>". This number is the most important number in the V-Power CPack and is **THE** limiter of what you can do with V-Power as a player.+  * <color #22b14c>Green</color> involves the "<color #22b14c>uncontained V-Grid power</color>" and its effects. This number is the most important number in the V-Power CPACK and is **THE** limiter of what you can do with V-Power as a player.
   * Any other colors specifically involve an equally as specific "thing" of the V-Reactor that is very worth noticing and mentioning.   * Any other colors specifically involve an equally as specific "thing" of the V-Reactor that is very worth noticing and mentioning.
  
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   * Costs 325 Liftic to build.   * Costs 325 Liftic to build.
   * 8 HP.   * 8 HP.
-  * Creates 25 <color #22b14c>uncontained V-Grid power</color>, having a maximum tolerance of 40. +  * <color #22b14c>Creates 25 uncontained V-Grid power, having a maximum tolerance of 40.</color> 
-  * The closer the amount of <color #22b14c>uncontained V-Grid power</color> is to 0, the more efficient the V-Reactor becomes. The further from 0, the less efficient. +  * <color #22b14c>The closer the amount of uncontained V-Grid power is to 0, the more efficient the V-Reactor becomes. The further from 0, the less efficient.</color> 
-  * [[cw4:cmod:docs:44cd6f78-3161-44f8-bd31-58c9f3bf7933 | V-Rods]] and [[cw4:cmod:docs:4b92f788-91df-4dd4-ba07-89241cc4a105 | V-Capacitors]] reduce <color #22b14c>uncontained V-Grid power</color> by 1.5 and 0.4 respectively. +  * <color #22b14c>[[cw4:cmod:docs:44cd6f78-3161-44f8-bd31-58c9f3bf7933 | V-Rods]] and [[cw4:cmod:docs:4b92f788-91df-4dd4-ba07-89241cc4a105 | V-Capacitors]] reduce uncontained V-Grid power by 1.5 and 0.4 respectively. </color> 
-====== Dangerous properties ====== +  * V-Reactors when detonating can not damage other V-Reactors because they are equipped to withstand the specific explosion releasedHowever, the explosion of nearby V-Reactor will put the affected V-Reactors out of action and offline for a large amount of time
-  * Explodes in a meltdown upon critical failure from critical damage that will stun and damage surrounding units (killing anything not extremely tough within the main explosion radius) as well as COMPLETLY vaporizing ALL Creeper in the area. Including Anti-Creeper! +  * When V-Reactor detonatesit will release dangerous fallout that can be intercepted by Missile LaunchersSee <color #FFA0A0>__Dangerous Properties__ in this color for more information.</color>
-  * The V-Reactor sustains significant damage when overburdened during a <color #995500>brownout</color>((A brownout is when a power-grid demands more energy than is available, resulting in damage to electrical equipment as the electric current is strained to the point of burning any non-resistant thing that it flows through, including the wires themselves at times. All items on the electrical circuit are also strained for power. A lightbulb on a circuit experiencing a brownout will struggle to shine brightly, regularly dimming and brightening with the flow of the electric current.)), the most of all the V-Buildings. +
-  * The V-Reactor experiences <color #00ccaa>overloads</color> from going over the <color #22b14c>uncontained V-Grid power</color> limit. This will kill the Reactor VERY QUICKLY but doesn't affect the other V-Buildings of the grid<color #00a2e8>To disable, set "CAN_OVERLOAD" to 0 (1=true, 0=false).</color> +
-  * If the <color #22b14c>uncontained V-Grid power</color> reaches too far below 0, the V-Reactor will eventually begin draining energy instead of producing energy. When the V-Reactor(s) start to drain energythe V-Grid will begin to <color #ff2222>meltdown</color>. This meltdown harms **ALL** V-Buildings but the damage sustained by the V-Buildings is proportionate to the amount of energy being drained by the V-Reactor(s)The more energy being drained and the more V-Reactors, the more damage V-Buildings will take. The amount of damage sustained from a <color #ff2222>V-Grid meltdown</color> can be many times more than from an <color #00ccaa>overload</color> if you somehow ignorantly get yourself in that much trouble, capable of destroying all V-Buildings in seconds at worst. <color #00a2e8>To disable, set "V_GRID_CAN_MELTDOWN" to 0. This is **by far the most non-PAC-friendly** part of the V-Reactor as it will destroy the PAC base and it's energy production by having the V-Reactor(s) (and most other V-Buildings) explode and also explode everything around them while they are //exploding//. All of this from the lack of management of the V-Grid.</color>+
 ====== Advanced properties ====== ====== Advanced properties ======
  
-  * The V-Reactor experiences various levels of efficiency depending on how much <color #22b14c>uncontained V-Grid power</color> is within the V-Grid. The closer <color #22b14c>uncontained V-Grid power</color> is to zero, the more efficient. The further from zero, the less efficient. However, beware of efficiency when going below 0 as efficiency will quickly drop compared to when having more <color #22b14c>uncontained V-Grid power.</color> <color #00a2e8>To disable this system, set "UCVGP_INFLUANCES_EFFICIENCY" to 0.</color>+  * <color #22b14c>The V-Reactor experiences various levels of efficiency depending on how much uncontained V-Grid power is within the V-Grid. The closer uncontained V-Grid power is to zero, the more efficient. The further from zero, the less efficient. However, beware of efficiency when going below 0 as efficiency will quickly drop compared to when having more uncontained V-Grid power.</color> <color #00a2e8>To disable this system, set "UCVGP_INFLUANCES_EFFICIENCY" to 0.</color>
   * The V-Reactor has a massive UI-description that can tell you everything you need to know for how to manage, maintain, and efficiently use the V-Reactor.   * The V-Reactor has a massive UI-description that can tell you everything you need to know for how to manage, maintain, and efficiently use the V-Reactor.
 +====== Dangerous properties ======
 +  * <color #FFD0A0>Explodes in a meltdown upon critical failure from critical damage that will stun and damage surrounding units (killing anything not extremely tough within the main explosion radius) as well as COMPLETLY vaporizing ALL Creeper in the area. Including Anti-Creeper! Note: The V-Reactor is equipped to perfectly withstand the explosion of nearby V-Reactors, preventing all damage. However, they will be heavily stunned.</color>
 +  * <color #FFA0A0>Upon detonation, the V-Reactor will release </color><color #800080>**<REDACTED>**</color><color #FFA0A0> fallout that is highly dangerous and difficult to nullify via Anti-Air Missile Launchers. Shields however will intercept the fallout but the blast will still go through the shield, making the best case scenario of the fallout hitting the top of the shield and too far away from shielded units to harm them. 5 Missile Launchers can safely deal with a single piece of fallout.</color>
 +  * The V-Reactor sustains significant damage when overburdened during a <color #995500>brownout</color>((A brownout is when a power-grid demands more energy than is available, resulting in damage to electrical equipment as the electric current is strained to the point of burning any non-resistant thing that it flows through, including the wires themselves at times. All items on the electrical circuit are also strained for power. A lightbulb on a circuit experiencing a brownout will struggle to shine brightly, regularly dimming and brightening with the flow of the electric current.)), the most of all the V-Buildings.
 +  * <color #22b14c>The V-Reactor experiences </color><color #00ccaa>overloads</color><color #22b14c> from going over the uncontained V-Grid power limit. This will kill the Reactor VERY QUICKLY but doesn't affect the other V-Buildings of the grid.</color> <color #00a2e8>To disable, set "CAN_OVERLOAD" to 0 (1=true, 0=false).</color>
 +  * <color #22b14c>If the uncontained V-Grid power reaches too far below 0, the V-Reactor will eventually begin draining energy instead of producing energy. When the V-Reactor(s) start to drain energy, the V-Grid will begin to </color><color #ff2222>meltdown</color><color #22b14c>.</color> This meltdown harms **ALL** V-Buildings but the damage sustained by the V-Buildings is proportionate to the amount of energy being drained by the V-Reactor(s). The more energy being drained and the more V-Reactors, the more damage V-Buildings will take. The amount of damage sustained from a <color #ff2222>V-Grid meltdown</color> can be many times more than from an <color #00ccaa>overload</color> if you somehow ignorantly get yourself in that much trouble, capable of destroying all V-Buildings in seconds at worst. <color #00a2e8>To disable, set "V_GRID_CAN_MELTDOWN" to 0. This is **by far the most non-PAC-friendly** part of the V-Reactor as it will destroy the PAC base and it's energy production by having the V-Reactor(s) (and most other V-Buildings) explode and also explode everything around them while they are //exploding//. All of this from the lack of management of the V-Grid.</color>
 ===== V-Grid Operation Hazards Details ===== ===== V-Grid Operation Hazards Details =====
   * During a <color #995500>brownout</color> from too much energy demand and empty energy storage, [[cw4:cmod:docs:4b92f788-91df-4dd4-ba07-89241cc4a105 | V-Capacitors]] will be the first to go and typically disconnect many areas and resolve the <color #995500>brownout</color> by disconnecting the network from what is using so much energy. If the <color #995500>brownout</color> persists, then [[cw4:cmod:docs:44cd6f78-3161-44f8-bd31-58c9f3bf7933 | V-Rods]] will eventually meltdown, and lastly, V-Reactors.   * During a <color #995500>brownout</color> from too much energy demand and empty energy storage, [[cw4:cmod:docs:4b92f788-91df-4dd4-ba07-89241cc4a105 | V-Capacitors]] will be the first to go and typically disconnect many areas and resolve the <color #995500>brownout</color> by disconnecting the network from what is using so much energy. If the <color #995500>brownout</color> persists, then [[cw4:cmod:docs:44cd6f78-3161-44f8-bd31-58c9f3bf7933 | V-Rods]] will eventually meltdown, and lastly, V-Reactors.
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 ---- ----
-All the numbers used here are the vanilla/base version of the CPack. They can be changed at any time by any map maker.+All the numbers used here are the vanilla/base version of the CPACK. They can be changed at any time by any map maker.
 ====== Forum Page and Download Link ====== ====== Forum Page and Download Link ======
-This link will take you to the forum page that partially covers the V-Power CPack and all it's units. Including the CPack download.+This link will take you to the forum page that partially covers the V-Power CPACK and all it's units. Including the CPACK download.
 http://knucklecracker.com/forums/index.php?topic=40502.msg202814#msg202814 http://knucklecracker.com/forums/index.php?topic=40502.msg202814#msg202814
  
  
 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/9966395a-9a1b-4f41-92ad-ebd27d1263d0.txt · Last modified: 2023/03/28 16:19 by Vertu