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cw4:cmod:docs:9966395a-9a1b-4f41-92ad-ebd27d1263d0 [2022/02/23 20:54] – created Vertucw4:cmod:docs:9966395a-9a1b-4f41-92ad-ebd27d1263d0 [2022/03/28 17:47] – Enhancements Vertu
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 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
 ====== V-Reactor [V-Power CPack] ====== ====== V-Reactor [V-Power CPack] ======
 +Color key:
 +  * <color #00a2e8>Blue</color> involves <color #00a2e8>Play.As.Creeper</color>. Look there for info on how to alter the V-Reactor to be more PAC friendly.
 +  * <color #22b14c>Green</color> involves the "<color #22b14c>uncontained V-Grid power</color>". This number is the most important number in the V-Power CPack and is **THE** limiter of what you can do with V-Power as a player.
 +  * Any other colors specifically involve an equally as specific "thing" of the V-Reactor that is very worth noticing and mentioning.
  
-The V-Reactor is the core of the V-Grid power network. Without it, the V-Grid does not exist. It will produce 20 energy by default so long as it exists and is connected to the Rift Lab. +---- 
- +{{ :cw4:cmod:docs:v-reactor.jpg?nolink&350|}} 
-  * Produces 20 energy by default, 30 with full Energy ERN Port efficiency. +The V-Reactor is the core of the V-Grid power network. Without it, the V-Grid does not exist. It will produce 20 energy by default.. very.. default... This number will change a lot from many things. But so long as the V-Reactor exists and is connected to the Rift Lab it WILL produce energy in some manner which includes drawing energy
-  * Can have energy production increased by V-Rods. +0.25 Gen per rod.+====== Basic information ====== 
 +  * Produces 20 energy by default at neutral efficiency22.5 with full Energy ERN Port efficiency. 
 +  * Can have energy production increased by V-Rods.
   * Costs 325 Lithic to build.   * Costs 325 Lithic to build.
   * 8 HP.   * 8 HP.
-  * Explodes in an explosion that will stun surrounding units and heavily damage nearby units in the explosion as well as COMPLETLY vaporizing ALL Creeper in the area. Including Anti-Creeper! +  * Creates 25 <color #22b14c>uncontained V-Grid power</color>, having a maximum tolerance of 40. 
-  * Creates 25 <color #22b14c>uncontained V-Grid power</color>+  * The closer the amount of <color #22b14c>uncontained V-Grid power</color> is to 0, the more efficient the V-Reactor becomes. The further from 0, the less efficient. 
-  * Can experience overloads from going over the <color #22b14c>uncontained V-Grid power</color> limit+====== Dangerous properties ====== 
-All numbers are the vanilla/base version. They can be changed at any time by any map maker.+  * Explodes in a meltdown upon critical failure from critical damage that will stun and damage surrounding units (killing anything not extremely tough within the main explosion radius) as well as COMPLETLY vaporizing ALL Creeper in the area. Including Anti-Creeper! 
 +  * The V-Reactor sustains significant damage when overburdened during a <color #995500>brownout</color>((A brownout is when a power-grid demands more energy than is available, resulting in damage to electrical equipment as the electric current is strained to the point of burning any non-resistant thing that it flows through, including the wires themselves at times. All items on the electrical circuit are also strained for power. A lightbulb on a circuit experiencing a brownout will struggle to shine brightly, regularly dimming and brightening with the flow of the electric current.)), the most of all the V-Buildings. 
 +  * The V-Reactor experiences <color #00ccaa>overloads</color> from going over the <color #22b14c>uncontained V-Grid power</color> limitThis will kill the Reactor VERY QUICKLY but doesn't affect the other V-Buildings of the grid. <color #00a2e8>To disable, set "CAN_OVERLOAD" to 0 (1=true, 0=false).</color> 
 +  * If the <color #22b14c>uncontained V-Grid power</color> reaches too far below 0, the V-Reactor will eventually begin draining energy instead of producing energy. When the V-Reactor(s) start to drain energy, the V-Grid will begin to <color #ff2222>meltdown</color>. This meltdown harms **ALL** V-Buildings but the damage sustained by the V-Buildings is proportionate to the amount of energy being drained by the V-Reactor(s). The more energy being drained and the more V-Reactors, the more damage V-Buildings will take. The amount of damage sustained from a <color #ff2222>V-Grid meltdown</color> can be many times more than from an <color #00ccaa>overload</color> if you somehow ignorantly get yourself in that much trouble, capable of destroying all V-Buildings in seconds at worst. <color #00a2e8>To disable, set "V_GRID_CAN_MELTDOWN" to 0. This is **by far the most non-PAC-friendly** part of the V-Reactor as it will destroy the PAC base and it's energy production by having the V-Reactor(s) (and most other V-Buildings) explode and also explode everything around them while they are //exploding//. All of this from the lack of management of the V-Grid.</color> 
 +====== Advanced properties ====== 
 + 
 +  * The V-Reactor experiences various levels of efficiency depending on how much <color #22b14c>uncontained V-Grid power</color> is within the V-GridThe closer <color #22b14c>uncontained V-Grid power</color> is to zero, the more efficient. The further from zero, the less efficient. However, beware of efficiency when going below 0 as efficiency will quickly drop compared to when having more <color #22b14c>uncontained V-Grid power.</color> <color #00a2e8>To disable, set  "UCVGP_INFLUANCES_EFFICIENCY" to 0.</color> 
 +  * The V-Reactor has a massive UI-description that can tell you everything you need to know for how to manage, maintain, and efficiently use the V-Reactor. 
 + 
 +---- 
 + 
 +====== Mathematical workings ====== 
 +  * The efficiency from <color #22b14c>UC.V-G.P</color> is a piecewise function of 6 parts, including a case for when at approximately (rounding happened earlier) 0 <color #22b14c>UC.V-G.P</color>.  
 +  * Inefficiency when above 0 is a single function from (0,40..) which reduces additional bonus energy from ~9.0 at 0.01 <color #22b14c>UC.V-G.P</color> to 0.0 at ~8.55 <color #22b14c>UC.V-G.P</color> aka ~neutral efficiency. At 40 <color #22b14c>UC.V-G.P</color> the "bonus" energy is ~-9. 
 +  * When at ~0 <color #22b14c>UC.V-G.P</color>, there is simply a specific condition that takes the current V-Reactor energy generation and adds a third of it as bonus energy from <color #22b14c>UC.V-G.P</color> efficiency.  
 +  * Inefficiency when below 0 <color #22b14c>UC.V-G.P</color> is 4 functions, each acting like the side of a hill that the next function continues at the bottom of. 
 +  * From [-2,0) <color #22b14c>UC.V-G.P</color>, the hill is steep and quickly falls from 9.0 bonus energy at 0.0 <color #22b14c>UC.V-G.P</color> to ~5.36 at -2.0 <color #22b14c>UC.V-G.P</color>
 +  * From [-6,-2) <color #22b14c>UC.V-G.P</color>, the slope of the hill is much smoother than before and possesses ~4.85 bonus energy at -2.0 <color #22b14c>UC.V-G.P</color>, -3.0 bonus energy at -6.0 <color #22b14c>UC.V-G.P</color>
 +  * From [-10,-6) <color #22b14c>UC.V-G.P</color>, ~-2.64 bonus energy at -6.0 <color #22b14c>UC.V-G.P</color>, ~-10.92 bonus energy at -10.0 <color #22b14c>UC.V-G.P</color>
 +  * From ([-45,<color #FF8D2C>X</color>((Amount of <color #22b14c>UC.V-G.P</color> which causes this equation to create enough energy drain for the V-Reactor to drain more than 50 energy))],-10) <color #22b14c>UC.V-G.P</color> is the final part that will continue to -45 <color #22b14c>UC.V-G.P</color> at lowest but will be overwritten whenever it's influence causes the V-Reactor to drain more than 50 energy or bypassed if <color #22b14c>UC.V-G.P</color> reaches below -45, in which then the V-Reactor will be capped at 50 energy drain and not use the outcome from this final equation or simply bypass it. 
 +  * __The piecewise function is intended to work with the initial variables of the V-Reactor.__ This however, is <color=#DD2222>completely untested and non-guaranteed</color>. It is very possible that this piecewise function will not work if you change the V-Reactor('s) initial variables but even if this is the case, I am not removing the piecewise function as it was tough enough getting the equation for (0,40] (especially) and [-2,0). It is also possible that I used the wrong initial variables of the V-Reactor in the wrong parts of the piecewise equations. 
 + 
 +---- 
 + 
 +All the numbers used here are the vanilla/base version of the CPack. They can be changed at any time by any map maker.
  
  
-This link will take you to the forum page that heavily covers the V-Power CPack and all it's units.+This link will take you to the forum page that heavily covers the V-Power CPack and all it's units. Including the CPack download.
 http://knucklecracker.com/forums/index.php?topic=40502.msg202814#msg202814 http://knucklecracker.com/forums/index.php?topic=40502.msg202814#msg202814
  
  
 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/9966395a-9a1b-4f41-92ad-ebd27d1263d0.txt · Last modified: 2023/03/28 16:19 by Vertu