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cw4:4rpl_tools [2024/01/18 15:57] – [Automated Tower Grid Building] Kallicw4:4rpl_tools [2024/02/18 15:50] – Updated sound players (fixed incorrect sound orders) Vertu
Line 582: Line 582:
  
 $rmb:1 # right click button $rmb:1 # right click button
-$index:0 
  
 Once Once
Line 589: Line 588:
  
 if (GetMappedKey("Custom1" false)) if (GetMappedKey("Custom1" false))
- Mod(<-Index 1 +, <-soundCount) ->index+ Mod(<-index 1 +, <-soundCount) ->index
  <-soundList[<-index] ->soundName  <-soundList[<-index] ->soundName
  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)
Line 595: Line 594:
  
 if (GetMappedKey("Custom2" false)) if (GetMappedKey("Custom2" false))
- Mod2(<-Index 1 -, <-soundCount) ->index+ Mod2(<-index 1 -, <-soundCount) ->index
  <-soundList[<-index] ->soundName  <-soundList[<-index] ->soundName
  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)  TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)
Line 603: Line 602:
  PlaySoundAtPosition(<-soundName 8 GetCameraPosition)   PlaySoundAtPosition(<-soundName 8 GetCameraPosition)
 endif endif
- + 
 +:Once 
 + -1 ->index #So we start at 0, not 1. 
 :MakeSoundList :MakeSoundList
- +
  "ADAMessage"    "ADAMessage"  
  "ADAMessagesClose"    "ADAMessagesClose"  
Line 633: Line 635:
  "Explosion"    "Explosion"  
  "Explosion_1"    "Explosion_1"  
- "Explosion_10"   
- "Explosion_11"   
- "Explosion_12"   
  "Explosion_2"    "Explosion_2"  
  "Explosion_3"    "Explosion_3"  
Line 643: Line 642:
  "Explosion_8"    "Explosion_8"  
  "Explosion_9"    "Explosion_9"  
 + "Explosion_10"  
 + "Explosion_11"  
 + "Explosion_12"  
  "HoverOpen"    "HoverOpen"  
  "InfoCacheCollected"    "InfoCacheCollected"  
Line 715: Line 717:
  "Warning2"    "Warning2"  
  List ->soundList  List ->soundList
- +
  "AlarmClock"   "AlarmClock" 
  "GreenarRefinery"    "GreenarRefinery"  
Line 724: Line 726:
  "SoundLoop_alarm0"    "SoundLoop_alarm0"  
  "SoundLoop_alarm1"    "SoundLoop_alarm1"  
- "SoundLoop_alarm10"   
- "SoundLoop_alarm11"   
- "SoundLoop_alarm12"   
- "SoundLoop_alarm13"   
- "SoundLoop_alarm14"   
- "SoundLoop_alarm15"   
  "SoundLoop_alarm2"    "SoundLoop_alarm2"  
  "SoundLoop_alarm3"    "SoundLoop_alarm3"  
Line 738: Line 734:
  "SoundLoop_alarm8"    "SoundLoop_alarm8"  
  "SoundLoop_alarm9"    "SoundLoop_alarm9"  
 + "SoundLoop_alarm10"  
 + "SoundLoop_alarm11"  
 + "SoundLoop_alarm12"  
 + "SoundLoop_alarm13"  
 + "SoundLoop_alarm14"  
 + "SoundLoop_alarm15"  
  "SoundLoop_ambience0"    "SoundLoop_ambience0"  
- "SoundLoop_ambience1"   + "SoundLoop_ambience1"   
- "SoundLoop_ambience10"  +
  "SoundLoop_ambience2"    "SoundLoop_ambience2"  
  "SoundLoop_ambience3"    "SoundLoop_ambience3"  
Line 749: Line 750:
  "SoundLoop_ambience8"    "SoundLoop_ambience8"  
  "SoundLoop_ambience9"    "SoundLoop_ambience9"  
 + "SoundLoop_ambience10"  
  "SoundLoop_gun0"    "SoundLoop_gun0"  
  "SoundLoop_gun1"    "SoundLoop_gun1"  
Line 754: Line 756:
  "SoundLoop_gun3"    "SoundLoop_gun3"  
  "SoundLoop_hum0"    "SoundLoop_hum0"  
- "SoundLoop_hum1"  + "SoundLoop_hum1"  
 + "SoundLoop_hum2"   
 + "SoundLoop_hum3"   
 + "SoundLoop_hum4"   
 + "SoundLoop_hum5"   
 + "SoundLoop_hum6"   
 + "SoundLoop_hum7"   
 + "SoundLoop_hum8"   
 + "SoundLoop_hum9"   
  "SoundLoop_hum10"    "SoundLoop_hum10"  
  "SoundLoop_hum11"    "SoundLoop_hum11"  
Line 764: Line 774:
  "SoundLoop_hum17"   "SoundLoop_hum17" 
  "SoundLoop_hum18"    "SoundLoop_hum18"  
- "SoundLoop_hum2"   
- "SoundLoop_hum3"   
- "SoundLoop_hum4"   
- "SoundLoop_hum5"   
- "SoundLoop_hum6"   
- "SoundLoop_hum7"   
- "SoundLoop_hum8"   
- "SoundLoop_hum9"   
  "SoundLoop_machine0"    "SoundLoop_machine0"  
  "SoundLoop_machine1"    "SoundLoop_machine1"  
- "SoundLoop_machine10"   
- "SoundLoop_machine11"   
- "SoundLoop_machine12"   
  "SoundLoop_machine2"    "SoundLoop_machine2"  
  "SoundLoop_machine3"    "SoundLoop_machine3"  
Line 785: Line 784:
  "SoundLoop_machine8"   "SoundLoop_machine8" 
  "SoundLoop_machine9"    "SoundLoop_machine9"  
 + "SoundLoop_machine10"  
 + "SoundLoop_machine11"  
 + "SoundLoop_machine12"  
  "SoundLoop_misc0"    "SoundLoop_misc0"  
  "SoundLoop_misc1"    "SoundLoop_misc1"  
Line 797: Line 799:
  "ambient"   "ambient" 
  List ->loopSoundList  List ->loopSoundList
- +
  GetListCount(<-soundList) ->soundCount  GetListCount(<-soundList) ->soundCount
- TraceAllSp ("List of " <-soundCount "sounds available"+ TraceAllSp("List of " <-soundCount "sounds available"
- TraceAllSp ("There are also " GetListCOunt(<-loopSoundList) "looping sounds that cannot be played in this module"+ TraceAllSp("There are also " GetListCOunt(<-loopSoundList) "looping sounds that cannot be played in this module"
- TraceAllSP ("Press and hold user key 1/2 to scroll through the sound list." ) + TraceAllSP("Press and hold KeyPad 1 / 2 to scroll through the sound list."
- TraceAllSp ("Left-click mouse to listen to it.")+ TraceAllSp("Left-click mouse to listen to it.")
 </code> </code>
  
Line 812: Line 814:
  
 A few notes. A few notes.
- +  * The script will attempt to unpause the game, since looping sounds only play when not paused due to being attached to a unit.
-  * The Greenar Refinery sound is spatial and you have to be in freeview and right upon the unit in location (1,1) to hear it. +
-  * The script will attempt to unpause the game, since looping sounds only play when not paused.+
   * Remember to unmute game music.   * Remember to unmute game music.
  
Line 824: Line 824:
  
 $rmb:1 # right click button $rmb:1 # right click button
-$index:0 
  
 Once Once
Line 834: Line 833:
 SetUnitPosition(<-unitUID GetCameraPosition V3(0 1.5 0) +) SetUnitPosition(<-unitUID GetCameraPosition V3(0 1.5 0) +)
  
-if (GetMappedKey("Custom1" false)) +if(GetMappedKey("Custom1" false)) 
- Mod(<-Index 1 +, <-soundCount) ->index+ Mod(<-index 1 +, <-soundCount) ->index
  <-loopSoundList[<-index] ->soundName  <-loopSoundList[<-index] ->soundName
- TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)+ TraceAll("This is sound #" <-index ", " DQ <-soundName DQ)
 endIf endIf
  
-if (GetMappedKey("Custom2" false)) +if(GetMappedKey("Custom2" false)) 
- Mod2(<-Index 1 -, <-soundCount) ->index+ Mod2(<-index 1 -, <-soundCount) ->index
  <-loopSoundList[<-index] ->soundName  <-loopSoundList[<-index] ->soundName
- TraceAll ("This is sound #" <-index ", " DQ <-soundName DQ)+ TraceAll("This is sound #" <-index ", " DQ <-soundName DQ)
 endIf endIf
  
-if (GetMouseButtonDown(<-rmb true )) +if(GetMouseButtonDown(<-rmb true)) 
- If (<-soundOn)+ If(<-soundOn)
  StopSoundLoop(<-unitUID)  StopSoundLoop(<-unitUID)
  Not(<-soundOn) ->soundOn  Not(<-soundOn) ->soundOn
  SetPause(<-pause)  SetPause(<-pause)
- TraceAllSp ("Stopping " <-soundName " from playing")+ TraceAllSp("Stopping " <-soundName " from playing")
  else  else
- TraceAllSp ("Can you hear " <-soundName " playing?")+ TraceAllSp("Can you hear " <-soundName " playing?")
  SetPause (false)  SetPause (false)
  PlaySoundLoop(<-soundName 5 <-unitUID)   PlaySoundLoop(<-soundName 5 <-unitUID)
  Not(<-soundOn) ->soundOn  Not(<-soundOn) ->soundOn
  endif  endif
-  
 endif endif
  
Line 864: Line 862:
  TraceAllSp("Goodbye!")  TraceAllSp("Goodbye!")
  DestroyUnit(<-unitUID true true true)  DestroyUnit(<-unitUID true true true)
 + if(<-soundOn) SetPause(true) endif
 +
 +:Once
 + -1 ->index #So we start at 0, not 1.
  
-  
 :MakeSoundList :MakeSoundList
- +
  "ADAMessage"    "ADAMessage"  
  "ADAMessagesClose"    "ADAMessagesClose"  
Line 895: Line 896:
  "Explosion"    "Explosion"  
  "Explosion_1"    "Explosion_1"  
- "Explosion_10"   
- "Explosion_11"   
- "Explosion_12"   
  "Explosion_2"    "Explosion_2"  
  "Explosion_3"    "Explosion_3"  
Line 905: Line 903:
  "Explosion_8"    "Explosion_8"  
  "Explosion_9"    "Explosion_9"  
 + "Explosion_10"  
 + "Explosion_11"  
 + "Explosion_12"  
  "HoverOpen"    "HoverOpen"  
  "InfoCacheCollected"    "InfoCacheCollected"  
Line 915: Line 916:
  "MissionObjectiveFail"    "MissionObjectiveFail"  
  "MissionObjectiveRequiredComplete"    "MissionObjectiveRequiredComplete"  
- "MissionScan"     + "MissionScan"    "InhibitorFiring"   
- "InhibitorFiring"   +
  "MissionSpaceInitiateJump"    "MissionSpaceInitiateJump"  
  "MissionSpacePanelClose"    "MissionSpacePanelClose"  
Line 964: Line 964:
  "SporePrelaunch"    "SporePrelaunch"  
  "SprayerFire"    "SprayerFire"  
- "Stun"     + "Stun"    "CannonFire"  
- "CannonFire"  +
  "SurviveBaseOffline"    "SurviveBaseOffline"  
  "SurviveBaseWarn"    "SurviveBaseWarn"  
  "ThorGun"    "ThorGun"  
- "TotemExplosion"    + "TotemExplosion"   "UnitHoverLand"  
- "UnitHoverLand"  +
  "UnitBuild"    "UnitBuild"  
  "UnitExplosion"    "UnitExplosion"  
Line 989: Line 987:
  "SoundLoop_alarm0"    "SoundLoop_alarm0"  
  "SoundLoop_alarm1"    "SoundLoop_alarm1"  
- "SoundLoop_alarm10"   
- "SoundLoop_alarm11"   
- "SoundLoop_alarm12"   
- "SoundLoop_alarm13"   
- "SoundLoop_alarm14"   
- "SoundLoop_alarm15"   
  "SoundLoop_alarm2"    "SoundLoop_alarm2"  
  "SoundLoop_alarm3"    "SoundLoop_alarm3"  
Line 1003: Line 995:
  "SoundLoop_alarm8"    "SoundLoop_alarm8"  
  "SoundLoop_alarm9"    "SoundLoop_alarm9"  
 + "SoundLoop_alarm10"  
 + "SoundLoop_alarm11"  
 + "SoundLoop_alarm12"  
 + "SoundLoop_alarm13"  
 + "SoundLoop_alarm14"  
 + "SoundLoop_alarm15"  
  "SoundLoop_ambience0"    "SoundLoop_ambience0"  
- "SoundLoop_ambience1"   + "SoundLoop_ambience1"   
- "SoundLoop_ambience10"  +
  "SoundLoop_ambience2"    "SoundLoop_ambience2"  
  "SoundLoop_ambience3"    "SoundLoop_ambience3"  
Line 1014: Line 1011:
  "SoundLoop_ambience8"    "SoundLoop_ambience8"  
  "SoundLoop_ambience9"    "SoundLoop_ambience9"  
 + "SoundLoop_ambience10"  
  "SoundLoop_gun0"    "SoundLoop_gun0"  
  "SoundLoop_gun1"    "SoundLoop_gun1"  
Line 1019: Line 1017:
  "SoundLoop_gun3"    "SoundLoop_gun3"  
  "SoundLoop_hum0"    "SoundLoop_hum0"  
- "SoundLoop_hum1"  + "SoundLoop_hum1"  
 + "SoundLoop_hum2"   
 + "SoundLoop_hum3"   
 + "SoundLoop_hum4"   
 + "SoundLoop_hum5"   
 + "SoundLoop_hum6"   
 + "SoundLoop_hum7"   
 + "SoundLoop_hum8"   
 + "SoundLoop_hum9"   
  "SoundLoop_hum10"    "SoundLoop_hum10"  
  "SoundLoop_hum11"    "SoundLoop_hum11"  
Line 1029: Line 1035:
  "SoundLoop_hum17"   "SoundLoop_hum17" 
  "SoundLoop_hum18"    "SoundLoop_hum18"  
- "SoundLoop_hum2"   
- "SoundLoop_hum3"   
- "SoundLoop_hum4"   
- "SoundLoop_hum5"   
- "SoundLoop_hum6"   
- "SoundLoop_hum7"   
- "SoundLoop_hum8"   
- "SoundLoop_hum9"   
  "SoundLoop_machine0"    "SoundLoop_machine0"  
  "SoundLoop_machine1"    "SoundLoop_machine1"  
- "SoundLoop_machine10"   
- "SoundLoop_machine11"   
- "SoundLoop_machine12"   
  "SoundLoop_machine2"    "SoundLoop_machine2"  
  "SoundLoop_machine3"    "SoundLoop_machine3"  
Line 1050: Line 1045:
  "SoundLoop_machine8"   "SoundLoop_machine8" 
  "SoundLoop_machine9"    "SoundLoop_machine9"  
 + "SoundLoop_machine10"  
 + "SoundLoop_machine11"  
 + "SoundLoop_machine12"  
  "SoundLoop_misc0"    "SoundLoop_misc0"  
  "SoundLoop_misc1"    "SoundLoop_misc1"  
Line 1062: Line 1060:
  "ambient"   "ambient" 
  List ->loopSoundList  List ->loopSoundList
- +
  GetListCount(<-loopSoundList) ->soundCount  GetListCount(<-loopSoundList) ->soundCount
- TraceAllSp ("List of " <-soundCount "looping sounds available"+ TraceAllSp("List of " <-soundCount "looping sounds available"
- TraceAllSP ("Press and hold user key 1/2 to scroll through the sound list." ) + TraceAllSP("Press and hold KeyPad 1 / 2 to scroll through the sound list."
- TraceAllSp ("Move mouse out of edit box. Left-click mouse to listen to a sound. " ) + TraceAllSp("Move mouse out of edit box. Left-click mouse to listen to a sound. ") 
- TraceAllSP ("Left-click to turn off again."+ TraceAllSP("Left-click to turn off again."
- TraceAllSp ("Remember to mute music!")+ TraceAllSp("Remember to mute music!")
 </code> </code>
  
cw4/4rpl_tools.txt · Last modified: 2024/05/13 11:42 by Kalli