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cw2:story_text [2017/11/11 16:45] FluppyGuppycw2:story_text [2021/03/15 03:30] – Fix Day 5 mission name Grabz
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 +======Story======
 ===== Day 1: Novus Orsa ===== ===== Day 1: Novus Orsa =====
 **Admiral Abraxis:** \\ **Admiral Abraxis:** \\
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 \\ \\
 Without further delay, I will now demonstrate how a typical planetary scrub is expected to proceed. Fear nothing and bear witness to a new destiny… the Creeper’s demise.\\ Without further delay, I will now demonstrate how a typical planetary scrub is expected to proceed. Fear nothing and bear witness to a new destiny… the Creeper’s demise.\\
-+\\ 
 + 
 +//(Tutorial begins)//\\ 
 +\\ 
 +//This is your Liberation Ship.//\\ 
 +//It is perhaps the single finest piece of technology ever constructed. Protect it with your life and it will return the favor.//\\ 
 +\\ 
 +//You will travel from world to world in this ship...//\\ 
 +//And on each world you will destroy the Creeper that ravaged our civilization!//\\ 
 +\\ 
 +//On each world, you will need to build Reactors to produce energy. Energy is the life blood of your campaign. You need it to build structures and weapons.//\\ 
 +\\ 
 +//Select the Reactor in the menu and build three Reactors where indicated.//\\ 
 +\\ 
 + 
 +//(After three Reactors built)//\\ 
 +\\ 
 +//Excellent. Every item you build will consume energy as packets are dispatched by the Liberation Ship and make their way to the item being built. Keep an eye on your energy bar to see how much energy you have on hand, how much you are producing, and how much you are consuming.//\\ 
 +\\ 
 +//Ore is another resource you will need. Thanks to the late Dr. Aliana Abraxis we have learned how to create a benign version of the Creeper from ore. We can use this friendly Creeper to combat the insidious Creeper that destroyed our many worlds. Ore deposits will usually be deep in the terrain and excavation will be necessary to reach them.//\\ 
 +\\ 
 +//Click on the indicated terrain cells to begin excavation. Digger packets will automatically dispatch and excavate the terrain. Note that you can click each cell individually or you can click and drag to select a path. Clicking again deselects a cell.//\\ 
 +\\ 
 +//Excavating terrain will be essential on your missions. You will need to excavate to reach and flee from the Creeper, recover valuable resources, and collect lost artifacts. Just be careful not to excavate too much too fast... else you will starve your energy reserves.//\\ 
 +\\ 
 + 
 +//(After excavating a path to the ore deposit)//\\ 
 +\\ 
 +//Perfect. Now build an Ore Rig on top of that ore deposit to start collecting ore. In future missions, you can also excavate around the ore deposit and attach ore rigs on each face to increase ore production.//\\ 
 +\\ 
 + 
 +//(After an Ore Rig is constructed)//\\ 
 +\\ 
 +//Watch the Ore indicator at the top of the display to see how much ore you have. You have a maximum amount of ore that can be stored at any one time. Once this amount has been reached, any Ore Rigs you have will stop mining ore. As you consume ore, Ore Rigs will automatically begin mining fresh ore to replace your stockpiles.//\\ 
 +\\ 
 +//Each ore deposit has a finite amount of ore. Hover over the ore deposit and note the status display at the bottom of the screen.//\\ 
 +\\ 
 +//Now it's time to take out some Creeper! There is a nice large pool of Creeper below the Liberation Ship. It's just sitting there since there are no emitters to increase its volume. It is ripe for destruction!//\\ 
 +\\ 
 +//Click the red 'Weapons' tab below, then build a Blaster where indicated.//\\ 
 +\\ 
 + 
 +//(After a Blaster is constructed)//\\ 
 +\\ 
 +//Perfect. That Creeper stands little chance against your skills and quick learning.//\\ 
 +\\ 
 +//Blasters, like all weapons, consume ammo as they fire. Note how your Liberation Ship dispatches red ammo packets to your Blaster to replenish its supply. Always be mindful of your energy supply and how many weapons you have firing. If you build too many, you will starve each weapon of ammo and render each essentially ineffective. Smart Commanders build only what is required to get the job done.//\\ 
 +\\ 
 +//There is more to this map than you might first think. See that scroll bar on the right? Grab it and scroll down to see the rest of the mission area. Note that you may also use the arrow keys, or your mouse wheel to scroll up and down.//\\ 
 +\\ 
 + 
 +//(After looking down)//\\ 
 +\\ 
 +//Note that this mission is relatively shallow. On other missions you may have to dig deep into the terrain to accomplish your goals.//\\ 
 +\\ 
 +//Before we proceed, you should take careful note of the new wireless packet technology we have developed. Packets automatically travel through the air to their target location. This is accomplished by another of Dr Abraxis's innovations; the Phantom Energy field. We are now able to power weapons and packets remotely. To accomplish this we must build Beacons that project the Phantom Energy field. These Beacons will 'light up' an area and allow packets, weapons, and structures to function in that area.//\\ 
 +\\ 
 +//Scroll the map down and build a Beacon where indicated. Watch the area around the Beacon 'light up' after the Beacon is built and receives its first energy packet. Note that you can attach a beacon to any surface and oriented in any direction.//\\ 
 +\\ 
 + 
 +//(After a Beacon is built)//\\ 
 +\\ 
 +//Now, we are ready to demonstrate our greatest ability.... We can manufacture our own Anti-Creeper!//\\ 
 +\\ 
 +//Build a Maker where indicated.//\\ 
 +\\ 
 + 
 +//(After a Maker is built)//\\ 
 +\\ 
 +//Now, click the Creeper Maker and then click the 'Produce' checkbox in the command area below!//\\ 
 +\\ 
 + 
 +//(After setting the Maker to produce)//\\ 
 +\\ 
 +//Press the CANCEL button now to clear your active selection.//\\ 
 +\\ 
 + 
 +//(After cancelling selection)//\\ 
 +\\ 
 +//What a sight that is! We never imagined we would be able to understand, much less tame the Creeper.//\\ 
 +\\ 
 +//Watch as Ore is consumed and Anti-Creeper is produced. It will flow down and make contact with the evil Creeper that has pooled below. When opposite types of Creeper touch, pure annihilation is the result. You can also move the Creeper Maker so that it deposits Anti-Creeper where you need it.//\\ 
 +\\ 
 +//We have only one last task before us. We are going to destroy that Emitter. Emitters are impervious to all weapons... even friendly Creeper won't harm them. But leave it to Dr. Abraxis to come up with the 'Nullifier'. The Nullifier module somehow causes the Emitter to slip in between realities. It slides between our universe anad the next. Trapped in this region, the Nullifier alters the rules of physics around the Emitter making it possible to actually destroy the thing. Our best scientists still don't really understand how it operates, but for Dr. Abraxis it was "obvious".//\\ 
 +\\ 
 +//Your final task is to build a Nullifier where shown. You may want to move your Blaster into the area to help eliminate the Creeper. Once the Nullifier is built, it will automatically activate and destroy the emitter. Clean up any remaining Creeper on the map, and we'll be done with this demonstration.//\\ 
 + 
 ---- ----
  
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 If that’s all, let’s get to it. I sure wish Aliana was around to see this.\\ If that’s all, let’s get to it. I sure wish Aliana was around to see this.\\
 \\ \\
 +
 +//(Tutorial message)//\\
 +\\
 +//Build Blasters to destroy all Creeper and a Nullifier to destroy the Emitter.//\\
 +
  
 ---- ----
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 \\ \\
  
 +//(Tutorial message)//\\
 +\\
 +//Build TechDomes to generate Technytes. Each time you build a TechDome the price goes up. Click the 'Techs' button in the command bar to spend Technytes on technology upgrades.//\\
 +
 +
 ---- ----
  
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 A sound plan. Flooding the chamber below with Anti-Creeper would make the assault on the Emitters much easier.\\ A sound plan. Flooding the chamber below with Anti-Creeper would make the assault on the Emitters much easier.\\
 \\ \\
-+ 
 +… 
 + 
 +**Lt. Varro Hale:**\\ 
 +This Remnant is just like the other one. If they aren't probes and there's never been a colony on UC-1004, how could it have gotten here? What could it be?\\ 
 +\\ 
 + 
 +**Cmd. Dax Joven:** \\ 
 +I don't know Varro, but I'm starting to think Admiral Abraxis sent us here with something in mind...\\ 
 +\\ 
 ---- ----
  
-===== Day 5: Maxia =====+===== Day 5: The Maxia Choice =====
 **Lt. Varro Hale:** \\ **Lt. Varro Hale:** \\
 What was CentCom’s response to your report on the Remnants we found?\\ What was CentCom’s response to your report on the Remnants we found?\\
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- 
- 
  
 Capsule:\\ Capsule:\\
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 Rush her to the medical bay immediately!\\ Rush her to the medical bay immediately!\\
 \\ \\
- 
- 
  
 ---- ----
-+
 ===== Day 14: Phoenix ===== ===== Day 14: Phoenix =====
 **Styglek Consortium:** \\ **Styglek Consortium:** \\
Line 1740: Line 1844:
  
  
 +======Academy======
 +=====1. Legacy=====
 +**Admiral Abraxis:**\\
 +Gentlemen.... These last few months have been very hard. But, thanks to your efforts we have survived. Want to know what your reward is?
 +
 +**Cmd. Dax Joven:**\\
 +I'm sure this is going to be good, Admiral.
 +
 +**Admiral Abraxis:**\\
 +In the years to come, we will reestablish an Academy... and new cadets will need to be trained, Dax. Who better to test the training worlds than the famous Dax Joven and Varro Hale!
 +
 +**Cmd. Dax Joven:**\\
 +Wonderful. And just who designed these training missions?
 +
 +**Dr. Aliana Abraxis:**\\
 +Uh hmm...
 +
 +**Cmd. Dax Joven:**\\
 +Ah, I see. We'll get right on it.
 +
 +**Admiral Abraxis:**\\
 +I knew you'd agree.\\
 +And Varro, keep an eye on Dax...
 +
 +**Lt. Varro Hale:**\\
 +As always Admiral....
 +
 +
 +=====2. Basic Training=====
 +**Cmd. Dax Joven:**\\
 +So.... these training worlds look easy enough. What do you think, Varro?
 +
 +**Lt. Varro Hale:**\\
 +Dax, remember how overwhelmed you were on your first training missions. Try to think like a cadet again....
 +
 +**Cmd. Dax Joven:**\\
 +Ha... sure thing. After what we just went through, those days of innocence are long gone. Anyway, looks like a basic training mission. I'll fly through it so we can move on.
 +
 +**Lt. Varro Hale:**\\
 +Remember to use Blasters to attack the Creeper along with Makers to produce Anti-Creeper... and build Beacons to expand your operational area.
 +
 +**Cmd. Dax Joven:**\\
 +Really, Varro?
 +
 +**Lt. Varro Hale:**\\
 +Hey, I just want to Holo-Recording to look good for posterity. I don't want your antics making the great Varro Hale look bad!
 +
 +
 +=====3. Mind and Muscle=====
 +**Cmd. Dax Joven:**\\
 +Launchers! It's about time. Nothing like pounding the Creeper into oblivion with depth searching missiles!
 +
 +**Lt. Varro Hale:**\\
 +Yes, typical of you Dax. Always distracted by the latest weapon. You should also notice that Tech Domes are available in this mission. You know, so you can produce Technytes for research upgrades....
 +
 +**Cmd. Dax Joven:**\\
 +Yeah, that too... Now, bet you I can build four launchers before you stop shaking your head!
 +
 +
 +=====4. Spelunking=====
 +**Cmd. Dax Joven:**\\
 +Wow.... Aliana really plans to push these future cadets hard. A cave based up-fight. This is a relatively advanced assault.
 +
 +**Lt. Varro Hale:**\\
 +Agreed... Shields will help out here a bit. Also, she isn't playing around. there are incoming Phantoms at regular intervals so Phantom Coils are also provided.
 +
 +**Dr. Aliana Abraxis:**\\
 +What's the matter gentlemen? Did you think this was going to be all fun and games?
 +
 +
 +=====5. Engineering=====
 +**Dr. Aliana Abraxis:**\\
 +Commander, as you recall you once faced some 'interesting' Creeper configurations. The Styglek mastered Creeper manipulation in ways we thought impossible. Enjoy this scenario...
 +
 +**Lt. Varro Hale:**\\
 +She isn't kidding, Dax. Fortunately, all tech are now available. Micro-Rifts are available for rapid connection of points of space. Repulsors will allow us to push the Creeper around on our own.
 +
 +**Cmd. Dax Joven:**\\
 +Varro, if I didn't know better I'd say Aliana has tried to make these missions 'personal'.
 +
 +**Lt. Varro Hale:**\\
 +Huh, haven't noticed. What I have noticed is Creeper bearing down on two chambers full of Reactors. Best act fast and rift in some Blasters and Launchers.
 +
 +(After collecting the Holo Cube)\\
 +**Dr. Aliana Abraxis:**\\
 +[RECORDING:]\\
 +To all Cadets. Should you ever make dinner arrangements with your partner, I suggest you keep them. Excuses like, 'Varro needed help calibrating the rift engines' simply won't do.
 +
 +**Lt. Varro Hale:**\\
 +Uh huh....
 +
 +**Cmd. Dax Joven:**\\
 +No comment.
 +
 +
 +=====6. The Zoo=====
 +**Admiral Abraxis:**\\
 +Gentlemen, how go the training scenarios?
 +
 +**Cmd. Dax Joven:**\\
 +Nothing short of a challenge... for new cadets that is.
 +
 +**Admiral Abraxis:**\\
 +Excellent and good to hear. I asked Aliana to put in a scenario to test the cadets with Styglek Drones. I want to make sure our future defenders know how to maneuver Blasters properly.
 +
 +**Lt. Varro Hale:**\\
 +Excellent choice Admiral. I'll try to keep Dax focused on this one.... what with his distraction over Aliana weighing on his thoughts.
 +
 +**Admiral Abraxis:**\\
 +Good. He'll need it Lieutenant.
 +--Abraxis Out--
 +
 +**Cmd. Dax Joven:**\\
 +You just couldn't resist....
 +
 +
 +=====7. Pressure=====
 +**Dr. Aliana Abraxis:**\\
 +Cadets, this mission will test your ability to 'keep your appointments', so to speak.
 +
 +**Cmd. Dax Joven:**\\
 +Uh, Aliana... it's just us here you know...
 +
 +**Dr. Aliana Abraxis:**\\
 +Please don't interrupt my instructions for the holo-recording, Commander. I'm sure Cadets for generations to come would prefer to benefit from my prudent advice.
 +
 +Now, as I was saying Cadets...
 +Feel free to address the threats above the ship, just don't waste so much time that you neglect the pressurized chamber of Creeper below.
 +
 +There is a gateway that is excavating towards your ship. As such, you have limited time to prepare a defense. By this point, you should have all of the skills necessary to determine the kind of defense necessary for success.
 +
 +**Cmd. Dax Joven:**\\
 +OK, OK... Aliana....
 +....I'm sorry about the other night....
 +
 +**Dr. Aliana Abraxis:**\\
 +Hmmm... I suppose I accept your apology Commander (wink).
 +
 +Now get to work Dax, I have something odd I need to check a couple of worlds ahead....
 +
 +
 +=====8. Dimensions=====
 +**Lt. Varro Hale:**\\
 +Wow.... this is impressive. One of Aliana's abstract challenges.
 +
 +**Cmd. Dax Joven:**\\
 +It's Creeper. We kill it. Nothing too abstract about that if you ask me.
 +
 +**Lt. Varro Hale:**\\
 +Good thing Aliana is on the next world and didn't hear you say that...
 +
 +
 +=====9. Accident=====
 +**Dr. Aliana Abraxis:**\\
 +Gentlemen,
 +I... uhhh... have a little problem.
 +
 +**Cmd. Dax Joven:**\\
 +You got a Creeper problem Ma'am?
 +
 +**Lt. Varro Hale:**\\
 +This actually looks serious, Commander.
 +
 +**Dr. Aliana Abraxis:**\\
 +Varro is right, Dax. Some experiments I was conducting went horribly wrong. This world was destroyed, and I'm stuck in a survival pod in the large asteroid furthest from you.
 +
 +**Cmd. Dax Joven:**\\
 +Just turn everything off and we'll come get you. By the way, why were you experimenting here?
 +
 +**Dr. Aliana Abraxis:**\\
 +Worry about that later... and the Creeper here is live. I can't turn it off.
 +
 +**Cmd. Dax Joven:**\\
 +Aliana....! Real Creeper... How?!?!
 +
 +**Lt. Varro Hale:**\\
 +Commander, we need to act now!
 +
 +(After collecting Survival Pod)\\
 +**Dr. Aliana Abraxis:**\\
 +Thanks, Dax. That was a close call.
 +
 +**Cmd. Dax Joven:**\\
 +How did you end up experimenting with live Creeper?
 +
 +**Dr. Aliana Abraxis:**\\
 +I wasn't... it....
 +
 +**Lt. Varro Hale:**\\
 +I'm receiving a priority distress call from Admiral Abraxis. We are ordered to immediately proceed to UC-7114
 +
 +**Cmd. Dax Joven:**\\
 +Engage Rift Engines!
 +
 +
 +=====10. Darkness Looms=====
 +**Admiral Abraxis:**\\
 +Gentlemen... and Aliana?
 +We're in dreadful tactical situation. I and some Council members were here at the final Cadet training world to greet you. Something terrible happened after we arrived....
 +
 +**Cmd. Dax Joven:**\\
 +More actual Creeper? Aliana, what is going on?
 +
 +**Dr. Aliana Abraxis:**\\
 +We use a slightly altered type of Anti-Creeper to produce simulated Creeper used in our training simulations. This has been transformed into the real thing.. and I saw it coming.
 +
 +**Lt. Varro Hale:**\\
 +Aliana, I detect a residual echo on a wide spectrum of sub space channels. It is as if something selt a powerful signal through thousands of the old subspace carrier channels.
 +
 +**Dr. Aliana Abraxis:**\\
 +There is only one thing that could do that... The signal must have come from the dark and alternate reality that originally corrupted the Loki.
 +
 +**Cmd. Dax Joven:**\\
 +The same dark reality we used in our final assault on the Nexus?
 +
 +**Dr. Aliana Abraxis:**\\
 +Yes... This is what I was investigating on the previous world. I had detected the same signals Varro now sees the echos from... and I had to act fast. But I failed to act quickly enough. The signals came through before I could isolate them.
 +
 +**Admiral Abraxis:**\\
 +Fortunately, this world contains the only simulated Creeper in existence. We are very lucky the signal came through near the end of your run, Commander. Even so, we are currently in a perilous situation.
 +
 +We have massive Creeper reserves building on our starboard.. and one of Aliana's interesting contraptions to our port. And some threats bearing down immediately.
 +
 +We've scavenged together some bunkers to defend our position, Commander. I suggest you cannibalize them for their resources once the immediate threat has passed.
 +
 +**Cmd. Dax Joven:**\\
 +We're on it Admiral...
 +
 +(After retrieving Holo-Cube)\\
 +**Dr. Aliana Abraxis:**\\
 +[RECORDING:]\\
 +Cadet, these Conversion Bombs should be very useful in defeating the Creeper chamber. Use them wisely by detonating them in the densest Creeper possible.
 +
 +(After destroying all Creeper and structures)\\
 +**Dr. Aliana Abraxis:**\\
 +Thank the Gods.... that was a close call. We need to return home so I can further analyze these events...
 +
 +(Original script says "need to open than academy" rather than "need to open the academy")\\
 +**Cmd. Dax Joven:**\\
 +Admiral, looks like we may need to open the Academy sooner rather than later.
 +
 +**Admiral Abraxis:**\\
 +Agreed Commander. And Dax, yet again we are in your debt. Now, lets pack it up and rift home, son. Looks like we have a serious new threat to assess!
 +
 +
 +======Units======
 +=====Liberation Ship=====
 +The Liberation Ship is proof that mankind's genius has not diminished with its numbers. Over the last twenty years, the finest human minds have focused their efforts on the Liberation Ship. The ship's systems include a miniaturized rift engine, a packet construction lathe, and an array of powerful internal reactors. With a fleet of Liberation Ships geared up and ready to take the fight to the Creeper, manking may yet reclaim the scattered glory of its Golden-Age.
 +
 +=====Reactor=====
 +Reactors generate Energy, your primary resource. By utilizing the latest in miniaturized fractal space technology, Reactors produce large quantities of energy in comparison to their compact size. Commanders are advised to build large farms of Reactors to meet the demands of battle.
 +
 +=====Blaster=====
 +Blasters fire a heavy boson beam, which targets and destroys the nearest Creeper. Combining rapid fire capabilities with limited range, Blasters are best used as front-line units, and are most effective against low concentrations of Creeper. Blasters are useful for both attack and defense, and are the only units which can attack Drones.
 +
 +Blasters can also be set with target priorities, the default being to fire upon in-range Drones first, then Creeper. But Commanders may find special circumstances where other options are better applied.
 +
 +=====Ore Rig=====
 +Ore Rigs extract Ore from deposits. Ore is used by Makers in the production of Anti-Creeper. Ore Rigs can operate in any direction, allowing multiple Rigs to extract Ore from a single deposit at the same time.
 +
 +=====Maker=====
 +Makers use Ore to synthesize Anti-Creeper. Anti-Creeper is a potent weapon, which attacks Creeper, damages Drones, and blocks enemy Packets. Makers can be set to make Anti-Creeper at single, double or quadruple speeds; the consumption of Ore increases in proportion to the rate at which Anti-Creeper is produced.
 +
 +Makers normally emit Anti-Creeper as it is produced. But, if a Maker is set to 'Charge', the Anti-Creeper will be stored internally in a storage tank. This tank can be emptied, or 'Burst', and the contents instantly released. This 'Burst' operation can produce a powerful wave of Anti-Creeper.
 +
 +Makers can also be set to 'vacuum' Anti-Creeper and convert it back to Ore. Commanders are urged  to upgrade their Ore storage to accomodate larger quantities of Ore should this mode be used.
 +
 +=====Beacon=====
 +Beacons project the energy field that allows your units to function. Additional Beacons must be built to extend your operational area. Units located outside the energy field will remain inactive until Beacon coverage is restored.
 +
 +=====Nullifier=====
 +Nullifiers are your only means of destroying Creeper Emitters and Drone Gateways. Nullifiers can not be moved, and must be protected until they deliver their timed payload.
 +
 +=====Tech Dome=====
 +Tech Domes produce Technytes, which are used to acquire technological upgrades. Tech Domes require increasing amounts of processing power; for this reason each additional Dome costs progressively more Energy to build.
 +
 +=====Launcher=====
 +Launchers fire medium range explosive warheads. Launchers target the densest Creeper within their range, and their warheads can pass freely through Creeper. Launchers are good at thinning high density Creeper, but a poor choice as front-line units.
 +
 +=====Shield=====
 +Shields resist the flow of Creeper, but slowly take damage while doing so. Anti-Creeper is also restrained by Shields, but it does not cause them to decay. Units and Packets may pass freely through shields.
 +
 +=====Repulsor=====
 +Repulsors do no damage, but exert a gravitational force in the direction they are pointed. Although the primary use of Repulsors is to prevent Creeper from breaking through choke points, resourceful commanders may find other uses. Repulsors can be orientated in any of eight directions, and the length of their beam can be altered. Repulsors use energy in proportion to their beam length.
 +
 +=====Micro Rift=====
 +Micro Rifts form immediate links to one another, allowing for the rapid deployment of Packets and units. Micro Rifts allow Commanders to improve the supply of Energy to distant areas and to react quickly to unforeseen threats. It is advisable to build your first Micro Rift close to the Liberation Ship, and additional Rifts where circumstances demand.
 +
 +=====Phantom Coil=====
 +Phantom Coils are defensive weapons, which destroy the immaterial Phantoms that rift through Drone Gateways. Phantoms turn into Creeper if they come into contact with your structures, and can wreak havoc on your base if not destroyed.
 +
 +=====Conversion Bomb=====
 +When Conversion Bombs detonate, they convert nearby Creeper into Anti-Creeper. They should be flown into dense concentrations of Creeper for maximum effect.
  
 +=====Dark Beam=====
 +Dark Beams fire a destructive beam that annihilates any Creeper it passes through. Be warned: the Dark Beam does not discriminate between friend and foe, and will also destroy most structures and units it comes into contact with. Packets, being small in size, are not affected by the beam.
  
 +=====Dark Mirror=====
 +Dark Mirrors are useful for reflecting and thus changing the direction of a Dark Beam. Dark Mirrors are unaffected by the destructive power of the Dark Beam and can be orientated in four directions.
cw2/story_text.txt · Last modified: 2021/03/15 22:41 by Grabz