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cw2:cw2_unit_data [2013/08/01 07:28] – [Weapons] pawel345cw2:cw2_unit_data [2021/09/05 13:36] – Repositioned and clarified FIXMEs. prk
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-~~DISCUSSION~~+ 
 +[[cw2:creeper_world_2|<-Creeper World 2]]
 ====== Creeper World 2 Unit Data ====== ====== Creeper World 2 Unit Data ======
  
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 <note>This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.</note> <note>This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.</note>
  
-==== Liberation Ship ==== +===== Liberation Ship =====
  
 |< 70% >| |< 70% >|
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-==== Systems ====+===== Systems =====
  
-FIXME 
 ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^
-^{{cw2:reactor.png}}Reactor|"5/4|0.15 energy/sec|0|0|-|5|+10% energy| +^{{cw2:reactor.png}}Reactor|5/4|0.15 energy/sec|0|0|-|5|+10% energy| 
-^{{cw2:orering.png}}Ore Rig|"10/8|1 ore/sec|0.06|0|-|5|+10% ore|+^{{cw2:orering.png}}Ore Rig|10/8|1 ore/sec|0.06|0|-|5|+10% ore|
 ^{{cw2:beacon.png}}Beacon|15 / 12|power area (radius 9.5)|0.06|0|-|3|+2 cells radius| ^{{cw2:beacon.png}}Beacon|15 / 12|power area (radius 9.5)|0.06|0|-|3|+2 cells radius|
 ^{{cw2:techdome.png}}Tech Dome|10(+5) / 8(+4)|0.021 technyte/sec|0.06|0|-|3|+10% technytes| ^{{cw2:techdome.png}}Tech Dome|10(+5) / 8(+4)|0.021 technyte/sec|0.06|0|-|3|+10% technytes|
-^{{cw2:shield.png}}Shield|"5/4|block creeper|0|75|0.03/sec|0|-|+^{{cw2:shield.png}}Shield|5/4|block creeper|0|75|0.03/sec|0|-|
 ^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-| ^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-|
  
 +Data in the above table may be inaccurate.  See note above.  FIXME
  
-==== Weapons ==== 
  
-FIXME+===== Weapons ===== 
 ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^
 ^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec|  184 000  || ^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec|  184 000  ||
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 ^{{cw2:phantomcoil.png}} Phantom Coil|"5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec|  0.6/sec/phantom  || ^{{cw2:phantomcoil.png}} Phantom Coil|"5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec|  0.6/sec/phantom  ||
  
 +Data in the above table may be inaccurate.  See note above.  FIXME
  
-==== Experimentals ==== 
  
-FIXME +===== Experimentals =====
-^Experimental^Cost / -20%^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ +
-^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|-|-|10|0.09/sec|creeper in range x 2|| +
-^{{cw2:DarkBeam.png}}Dark Beam|100 / 80|100|12/sec|0.5|0.09/sec|creeper in range|| +
-^{{cw2:DarkMirror.png}}Dark Mirror|"5/4|-|-|2|0.09/sec|-||+
  
 +^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^
 +^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|Converts all creeper in range to anticreeper|-|-|10|0.09/sec|creeper in range x 2||
 +^{{cw2:DarkBeam.png}}Dark Beam|100 / 80|Destroys all creeper in range and damages all structures in range, doesn't affect anticreeper|100|12/sec|0.5|0.09/sec|creeper in range||
 +^{{cw2:DarkMirror.png}}Dark Mirror|5/4|Used to guide dark beam, doesn't take damage form Dark beam |-|-|2|0.09/sec|-||
  
-==== Weapons & Experimental Upgrade effects ====+Data in the above table may be inaccurate.  See note above.  FIXME 
 + 
 + 
 +===== Weapons & Experimental Upgrade effects =====
  
-FIXME 
 ^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^ ^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^
 ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 |
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 ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38|
  
 +Data in the above table may be inaccurate.  See note above.  FIXME
  
-==== Fire Range Upgrade Effects ==== 
  
-FIXME+===== Fire Range Upgrade Effects ===== 
 |< 100% 10% >| |< 100% 10% >|
-^ Number of fire rate upgrades^  Max. damage/sec\\ 0 / 1 / 2 / 3    Max. energy usage/sec\\ 0 / 1 / 2 / 3 ^  Max. damage / unit of energy\\ 0 / 1 / 2 / 3  +^ Number of fire rate upgrades    ^ Max. damage / sec.\\ 0 / 1 / 2 / 3    ^ Max. energy usage / sec.\\ 0 / 1 / 2 / 3    ^ Max. damage / unit of energy\\ 0 / 1 / 2 / 3    
-^Blaster    %%552,000   / 690,000   / 920,000   / 1,380,000%%    |0./ 0.75 / 1 / 1.5|920000+^ Blaster  | 552,000   /   690,000 /   920,000 / 1,380,000 | 0.60 / 0.75 / 1.00 / 1.50   920,000        
-^Maker      %%120,000   / 144,000   / 180,000   /   240,000  %%  |0.24 / 0.29 / 0.36 / 0.48*|   500,000**| +^ Maker    | 120,000   /   144,000 /   180,000 /   240,000 | 0.24 / 0.29 / 0.36 / 0.48 * | 500,000 %%**%% 
-^Launcher   %%3,833,333 / 4,312,500 / 4,928,571 / 5,750,000  %%  |1 / 1.13 / 1.29 / 1.5|3833333|+^ Launcher | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50   3,833,333      | 
 + 
 +* This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output. 
 + 
 +%%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000. 
 + 
 +Data in the above table may be inaccurate.  See note above.  FIXME 
cw2/cw2_unit_data.txt · Last modified: 2021/09/06 13:46 by prk