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crpl:docs:setscriptvar [2014/02/05 16:05] – added AOO Grayzzurcrpl:docs:setscriptvar [2018/05/10 12:13] – improved notes, added more information Grabz
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-~~DISCUSSION~~+~~DISCUSSION:off~~
 <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#script_commands|Script Commands]] <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#script_commands|Script Commands]]
 =====  SetScriptVar  ===== =====  SetScriptVar  =====
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 Can also set the variables of built-in units like spore towers and emitters.  Can also set the variables of built-in units like spore towers and emitters. 
 You can check the names of built-in variable for units on the [[crpl:docs:getscriptvar|GetScriptVar]] page or at the bottom of this page. You can check the names of built-in variable for units on the [[crpl:docs:getscriptvar|GetScriptVar]] page or at the bottom of this page.
-<note>Payload values for spores and emitters are internal integers, not the floats you would use +<note>**Payload** and **Amt** values for Emitters, Inhibitors, Spores and Runners are internal integers, not the floats you would use in the map editor dialog. For example, 1.5 Creeper in-game should be set as 1500000. 
-in the map editor dialog. There is room for 6 digits after the decimal. 1.in the dialog would + 
-be 1000000 on the internal intThe values in the sample below correlate to 25.0 for the spore +**Interval** values for Emitters, Inhibitors, Spore Towers, Runner Nests should be set as the number of frames, rather than secondsFor example, 2 second interval as shown in-game should be set as 60 frames
-payload and 0.8 for the emitter production amount.</note>+ 
 +This is what setting an Emitter with 32.5 power and 2.5 second interval would look like: 
 + 
 +<code> 
 +SetScriptVar(<-unit "productionAmt" 32.5 1000000 mul) 
 +SetScriptVar(<-unit 0 "productionInterval" 2.5 30 mul) 
 +</code></note> 
 + 
 +<note>The **"startTime"** variable of Emitters and Spore Towers works based off of the start of the game, not the time of unit creation. 
 + 
 +If you're procedurally generating a unit, and you want to give it a delay, you need to add the current time elapsed to it. 
 + 
 +This is what setting a delay of 10 seconds would look like: 
 +<code> 
 +SetScriptVar(<-unit 0 "startTime" 300 GetGameTimeFrames add) 
 +</code></note>
  
  
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   TYPE   TYPE
     The type of AoO. Either FREEZE, MASS or CONVERT.     The type of AoO. Either FREEZE, MASS or CONVERT.
 +    
 +Tech Artifact (Added in 1.83)    
 +   Script: 0
 +   
 +   COUNT
 +     The number of items the tech artifact should unlock.
crpl/docs/setscriptvar.txt · Last modified: 2020/05/29 10:18 by Sanian