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4rpl:commands:getmissionobjectivestate

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4rpl:commands:getmissionobjectivestate [2021/01/08 11:01] – external edit 127.0.0.14rpl:commands:getmissionobjectivestate [2023/06/25 16:57] – revised description removed confusing material regarding true/false Karsten75
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 ~~NOTOC~~ ~~NOTOC~~
-<=[[4rpl:start| Index]]+<=[[4rpl:start| Index]] \\ 
 +<=[[4rpl:start#mission| Mission]]
  
 ====== GetMissionObjectiveState ====== ====== GetMissionObjectiveState ======
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 ===== Description ===== ===== Description =====
-Gets state (1 or 0) of a mission objective. Mission objectives are defined in the game menu of a mission. When criteria is met, the objective is set to 1. +Gets state (1, -1 or 0) of a mission objective. Mission objectives are defined in the game menu of a mission.  
-When the mission objective is failed, -1 is returned +Mission objectives range from to and are  enumerated in [[acquiremissionobjective]]
-Mission objectives are referenced by a number, 0-5. + 
-= "Nullify Enemies"\\ +States are:  
-= "Activate Totems"\\ +  ? 
-2 = "Reclaim"\\ +  : Objective not (yet) achieved 
-3 = "Survive" \\ +  ? 
-4 = "Collect Items"\\ +  : Objective achieved 
-5 = "Custom"+  ? -1 
 +  : Objective failed 
 +   
 + 
  
 ===== Examples ===== ===== Examples =====
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 GetMissionObjectiveState(5) ->customObjState GetMissionObjectiveState(5) ->customObjState
 </code> </code>
 +
 +==== See Also ====
 +
 +[[AcquireMissionObjective]]
 +
 <=[[4rpl:start| Index]] <=[[4rpl:start| Index]]
  
4rpl/commands/getmissionobjectivestate.txt · Last modified: 2023/11/20 00:26 by Vertu