User Tools

Site Tools


4rpl:commands:applytodamagemap

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
4rpl:commands:applytodamagemap [2022/05/01 19:33] – Added info about (theorized) 1 depth of Creeper = 1,000,000 in value and some additional examples. Vertu4rpl:commands:applytodamagemap [2024/02/18 15:06] – [Presets] Backpeddeled target into targetPos Vertu
Line 41: Line 41:
    #Remove the damage when this unit is destroyed    #Remove the damage when this unit is destroyed
    ApplyToDamageMap(self <-targetX <-targetZ 10 <-DAMAGE -1000000 * false)    ApplyToDamageMap(self <-targetX <-targetZ 10 <-DAMAGE -1000000 * false)
 +</code>
 +
 +==== Presets ====
 +<code 4rpl>
 +ApplyToDamageMap(self <-targetPos.x <-targetPos.z <-RADIUS <-DAMAGE 1000000 * false)
 </code> </code>
  
 <=[[4rpl:start| Index]] <=[[4rpl:start| Index]]
  
4rpl/commands/applytodamagemap.txt · Last modified: 2024/02/18 15:07 by Vertu