Custom Map: 6 For 6

Started by AutoPost, January 30, 2012, 11:18:52 AM

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AutoPost

This topic is for discussion of map: 6 For 6


Author: Tiuipuv

Desc:
You start with limited technology. All the missing techs are available, and some are necessary.

Tiuipuv

This is my first map. I was unsure what to put in the description, what usually goes there?

Some questions about this map's construction and solution:
Spoiler
Can it be done without thor? I tried to make it impossible without, but do I need to up the emitters?
What about the lower left corner? I tried to make it extremely challenging without reactors, and easy with. How is the emitter strength for that?
I guess to sum up map construction, how are the emitter strengths? Too low? Too high?

How did you solve it? The way I meant (Mortar-Reactor-Drone-Thor), or did you do it differently?
[close]
What?! Why? How? Just work, you field!

CtopherMI

It was really interesting, but I would have liked it better if you could somehow remain connected to each corner that you completed.  I did it:
Spoiler
mortar, reactor, thor, but I really think I could have done it with just blasters and the reactor and thor.  I chose to go to the mortar square first because it had the most energy collecting territory from which to build an arsenal.  Because you couldn't stay connected I don't think you could have completed the totems without thor.  There really isn't enough room in that square to build enough energy, I don't think, to cap the emitters.
[close]

I've been thinking about trying again to see if I can speed it up.

Tiuipuv

How did you build Thor without drones?
What?! Why? How? Just work, you field!

fridge


Tiuipuv

Quote from: fridge on January 31, 2012, 06:02:41 PM
Yes, yes YOU CAN.  ;)

Ah I see it. Oh well, the survivor pods force you to conquer all the areas anyway. And was it really worth it?

Quote from: CtopherMI on January 31, 2012, 02:43:50 PM
if you could somehow remain connected to each corner that you completed.

I think this could be done. If relays were located through the middle areas at the start, and the individual corners were rotated, a little hole in the crazonium could be included next to the emitters. This would make you have to conquer the territory, but once you do you can move on while remaining connected through a hole next to where Odin goes. It brings in more mapmaking challenges trying to eliminate shortcuts, but nothing that can't be fixed.
What?! Why? How? Just work, you field!

CatoSterling

That is a really fun map -- thanks !