Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX

Started by AutoPost, January 08, 2026, 01:07:17 PM

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This topic is for discussion of map #11666: 298-Creeperfall


Author: Rennervate / AlexX
Size: 255x255

Desc:
Inspired by Johnny Haywire... Bugs are friendly. The little flowers in the middle will grow quickly. any questions - forum

Johnny Haywire

Why is it that all the "inspired by Johnny Haywire" maps have a really low rating? =D

Honestly, this one could be much worse. I would've only included 1 collector, 1 terp, 1 guppy and a forge. And no pick-ups, obviously.

Really enjoyed this one, mate! Once I got everything going just like it should I let it run for a while, building up the totems strong enough to just come back to it every 5 minutes or so. What I enjoyed most was not attacking at all but just letting the creeper kill itself. That was cool.

No complaints about leaving the inhi... yanno, that thing - out of this map. It would've made it far too easy and too fast. As it is, I only used the items above to win, just as an added challenge.

As soon as I saw your name by a map I started loading it! =D

Thanks for the map!! =)
You disagree with this sentence, don't you?

Silent

I don't get it, I understand one of the flying spores is friendly, but the enemy ones are stronger, even if I play disable/enable on the beams, what is the point? How do I attack or gain ground? What do I do in this map???

Johnny Haywire

Just build one item that can be targeted by the spores and watch. Only one.

What happens in a singularity when the creeper piles up over 2,000? That's right, it turns into AC. Use that knowledge to your advantage.
You disagree with this sentence, don't you?

rennervate

Quote from: Johnny Haywire on January 08, 2026, 06:49:15 PMWhy is it that all the "inspired by Johnny Haywire" maps have a really low rating? =D

Honestly, this one could be much worse. I would've only included 1 collector, 1 terp, 1 guppy and a forge. And no pick-ups, obviously.

Really enjoyed this one, mate! Once I got everything going just like it should I let it run for a while, building up the totems strong enough to just come back to it every 5 minutes or so. What I enjoyed most was not attacking at all but just letting the creeper kill itself. That was cool.

No complaints about leaving the inhi... yanno, that thing - out of this map. It would've made it far too easy and too fast. As it is, I only used the items above to win, just as an added challenge.

As soon as I saw your name by a map I started loading it! =D

Thanks for the map!! =)


Thanks for the kind words...
All the maps that were inspired by you are a real pain in the ass :-)
-------------------------------------------------------
aka: AlexX

Johnny Haywire

You disagree with this sentence, don't you?

Gotright

OMG! You´re back! I can´t tell how delighted to see you back again. I hope nothing bad happened while you where away. Cheers mate. glad to play another by you.

yak

this one is too tricky for me. i know how to flatten initial base. i know how to make it full of AC. but how to move out? no idea. please give some hint :)

Johnny Haywire

Quote from: yak on January 17, 2026, 02:55:27 PMthis one is too tricky for me. i know how to flatten initial base. i know how to make it full of AC. but how to move out? no idea. please give some hint :)

Build only one moveable thing that the spores will attack (blaster or terp). When the spores launch at it, fly it over to an area you want covered in AC. Fly a CN to that area once it's covered in AC and then start nullifying emitters.

Bonus hint: Spores won't target snipers, so you can land near some runners that give AC when killed, let the spores target one thing (like a guppy base). They'll provide AC, and the runners will to. You can use the guppy to fly around and nullify things.

The main thing is to understand how many fully-loaded spores landing in one place produce AC instead of creeper. Once you realize that, you should be able to figure out the rest. If not, there's always tic-tac-toe.
You disagree with this sentence, don't you?