Custom Map #11657: Guppy Flat Pac. By: IronJohnLogan

Started by AutoPost, December 24, 2025, 09:30:07 PM

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This topic is for discussion of map #11657: Guppy Flat Pac


Author: IronJohnLogan
Size: 240x240

Desc:
Flat Pac Guppy defence Not a hill nor a hole you got choices to make I'd go for the Bertha's for goodness sake PAC

toolforger

Very nice to see a new take on the PAC theme!

Great map, every hardpoint is different, 9/10.

A minor annoyance was that some power zones overlapped with totems so you couldn't place emitters there.

Another minor one: use "#PAC" instead of "PAC" to mark play-as-creeper maps; people who search for "PAC" will get all the maps that talk about "space" in their description but don't do play-as-creeper.

It's also a bit of a downer if the map has multiple units stacked on the same position; I'm aware that some of that is unavoidable to get that "almost impossible to crack" vibe, but some spreading out would have helped identify the strength of each position instead of having to just headbutt into it and see how it goes. If you put nine PZs in a 3x3 grid, this does not allow the player to get more than one emitter out of each position.
I don't know if it's possible to make super units (such a Super Shield that has the strength of six shields, or an Advanced Pulse Cannon that shoots like 10 cannons, or whatever you need); I see stuff like AC berthas being made, so I suppose it's possible, but I don't know enough about CRPL to be certain or to know how much work such a thing would be.

Johnny Haywire

Solid 9/10 for me as well - thoroughly enjoyed this map!

I can't remember ever having more fun with spores than I did on this map. I mixed it up and used only spores but switched to emitters to take the three CN positions.

This map does a great job showing how utterly useless shields are in most circumstances, but how they *can* be effective, when accompanied by multiple stacked cannons, mortars, and beams - all on PZ's.

The base in the upper-right was fun to capture. I couldn't even see inside the base for all the shields, and I'd be interested in knowing how many shields were placed there. I think the difficultly of this battle could be increased several notches and it'd still be lots of fun. The multiple, almost independent bases is a great idea and you've brilliantly executed it. So glad you're making these again!

Thanks for the map!! =)
You disagree with this sentence, don't you?