Custom Map #2095: Ep1.1 First mission. By: Drogon

Started by AutoPost, October 14, 2025, 04:46:16 PM

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This topic is for discussion of map #2095: Ep1.1 First mission


Author: Drogon
Size: 256x144

Desc:
My first map of new story. Hope you guy enjoy. I try to minimize every so it can less boring as possible

CyberDyneSystems

Hey,
Thanks for posting up your map! I had a good time with it. Excellent job.

If you don't mind, can I offer some suggestions?
You provided both disrupters and grabbers in the default fleet, but neither were needed or useful for the mission.
This may just be me, but I really like to see AMP gems right from the get go. Back in the days when maps were plentiful, I might not even play maps without them. Even if your strategy/plan for a map requires no access to specific techs, I'd prefer the availability be limited, vs non existent. Some just should always be available IMHO. Build speed for example, I can't see any reason to make us just wait longer to build our fleet. I also feel like Omni Maps need their upgrades, but that's more flexible. You did provide tankers to keep them working out of range of energy mines.

I really liked your choke point in the middle. Definitely made a challenge to work around.

Well done, and thanks.