I don't think restart immediatley/save scum required is a good thing
I appreciate your feedback but I have to call this out so that other people don't get the wrong idea - save scum is far, far from required on this map, which is the easiest in this series so far (note me saying
easiest, not
easy). I've completed the first two hypnotic22's maps as well as this map without any save scumming. I still quicksave often just in case (mainly because I'm afraid of a few game crashes that can occur at the moment), but it was very rare I actually needed to load, and it was primarily because of doing silly things after I've already won. Save scumming exists because of two reasons, one is that there is no feasible way to remove it, and the other is that players who aren't as versed in the game can opt to go that route either temporarily or for a full playthrough if they wish to give themselves an edge.
You are correct in saying that the aren't a lot of units in the beginning, but there are alternate ways of dealing with pretty much the grand majority of threats that come from mystery boxes. This map specifically also gives quite a lot of energy at the beginning which translates into a lot of friend boxes and a sizable starting army. You only have two chokepoints you really have to defend to be invulnerable from any and all Creeper pressure and you are given almost enough mortars and snipers from the beginning to perform that task.
Perhaps a recording of my playthrough says more than a thousand words (see attachment).
(10+ florb stick things - do you think I'm made of Snipers?)
Forbs are quite tough and if you got a big spawn of them (5+) early on that is a pretty unlucky occurrence, but remember that you can change Sniper targeting mode to no longer target Glops so that they can focus entirely on the Forbs themselves. Understand I've not made this mode with the intention of it being evil, I've made it a challenge, and it certainly tests your knowledge of CW4.