Custom Map #1499: Double Trouble. By: Fireswamp

Started by AutoPost, May 08, 2021, 03:31:13 AM

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AutoPost

This topic is for discussion of map #1499: Double Trouble


Author: Fireswamp
Size: 221x121

Piko

Quote5 MINUTES TO PREPARE

ah shit, here we go again (proceed to prepare 10+ hours)

CS Z

Hmm...I'm a tad stumped as to how this is supposed to work.  No platforms, no Greenar, no air, no Microrifts, no Porters, the distance is too far for ERNed Pylons, there's Crimson breeder/land, and the spores only target the hold objectives.  Moving the base is the only option but then if the other side needs packets, it's probably hosed.  There's probably some sweet spot where the creeper cap is utilized at some distance away from the emitters/crimson.

I dislike hold objectives anyway and severely dislike Creeper++.  Much prefer to nullify everything.

Fireswamp

Quote from: CS Z on May 08, 2021, 12:01:08 PM
There's probably some sweet spot where the creeper cap is utilized at some distance away from the emitters/crimson.

The creeper cap was actually a mistake, I never hit it until I was rebalancing the map and forgot to remove it before uploading.  That said this strategy would probably work on this version of the map.

Big hint for the main idea behind the map:
Spoiler
Once built, a factory can collect wares and distribute them without a connection to the lab.
[close]

CS Z

Quote from: Fireswamp on May 08, 2021, 02:24:22 PM
Big hint for the main idea behind the map:
Spoiler
Once built, a factory can collect wares and distribute them without a connection to the lab.
[close]

Yeah, I figured that out right away.  But then lost the hold objective due to spores.