Custom Map #401: Spook. By: Guglunk

Started by AutoPost, January 01, 2021, 09:27:02 AM

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AutoPost

This topic is for discussion of map #401: Spook


Author: Guglunk
Size: 192x120

n8c

#1
Ok WAT?!

And ofc people have beaten this map. Troll  :P

jpwanabe


Karsten75

it's a puzzle map :) timing is fairly tight

jpwanabe

Quote from: Karsten75 on January 04, 2021, 04:04:11 PM
it's a puzzle map :) timing is fairly tight
Define puzzle. Because this seems more like one of those things you have to EXACTLY one way to beat.

n8c

#5
Quote from: Karsten75 on January 04, 2021, 04:04:11 PM
it's a puzzle map :) timing is fairly tight

Got it. I download it, edit out the dumb "ehehehe I made a puzzle with zero explanation of anything", and just play like a normal human being.

Everyone can think of a map that acts weird and has zero explanations/hints.
That doesn't make it any fun.

Fix:
Add info caches.
They go from as remotely as you want to "uh-oh if you want to ruin the surprise, you have to do X!" in as many steps as you like.
5 caches? fine
10 caches? fine
50 caches? also fine!

I've checked for starting locations, preemptive ACing, shield strength adjustments, Porters, and even Terp level-dependent AC/C spawn rates (just like 2-5 cause I can't be bothered at some point).
So we're over "ehehe this is fun" and have reached pure annoyance.

deathman

Quote from: Karsten75 on January 04, 2021, 04:04:11 PM
it's a puzzle map :) timing is fairly tight

And the solution is.... ?????????