Custom Map #8675: RVC-06 MOVABLE NIGHTMARE. By: yum234

Started by AutoPost, July 26, 2020, 10:12:44 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #8675: RVC-06 MOVABLE NIGHTMARE


Author: yum234
Size: 177x101

Desc:
Ralfsaft Volcano Concept map. Was added: movable volcano units, possibility to destroy some volcano by sniper (many shots!). As usual you can destroy flying creeper stones by Beams, destroy some volcano units by nullifier and flip any volcano units. By some terms this map similar with CSM concept. You have no emitters but you can flip creeper volcano into AC Volcano by flooding it in anti-creeper. #BravoRalfsaft #GoodLu

yum-forum

First rating for this map was "1" (nothing done)  :-[

HInts:

Spoiler
1. Get at the start energy totem, then ASAP build 7-10 Beams
2. in the game try not nullify or destroy Creeper Volcano but like in CSM concept flip its into friendly AC Volcanos. Betrtha+Bombers will help you
3. Movable Volcano when come into zones with AC immidiately became friendly AC Volcano! So magic!
4. Upgrade packet speed
5. Evil volcano start after 10 min. Enough time to create infrastructure
Good lu!
[close]
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik


yum-forum

Quote from: D0m0nik on July 27, 2020, 02:35:21 AM
I loved it Yum, 10/10 from me!

Thanks!  :)

The most feature i like in this map - when movable volcano shooting and came from creeper area into AC area, change status to friendly and start shooting by AC stones!  :D
1560 maps in CW2, CW3 and PFE till now
last

Hurk

Quote from: yum-forum on July 26, 2020, 12:20:17 PM
First rating for this map was "1" (nothing done)  :-[

HInts:

Spoiler
1. Get at the start energy totem, then ASAP build 7-10 Beams
2. in the game try not nullify or destroy Creeper Volcano but like in CSM concept flip its into friendly AC Volcanos. Betrtha+Bombers will help you
3. Movable Volcano when come into zones with AC immidiately became friendly AC Volcano! So magic!
4. Upgrade packet speed
5. Evil volcano start after 10 min. Enough time to create infrastructure
Good lu!
[close]
maps with only one way to start, suck. it gets a 1.
Spoiler
if you want us to play exactly one way, just setup the map like that. start the map with 10 beams built.
[close]

yum-forum

#5
Fresh video from PRG:



The same with 2X speed:

1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Quotemaps with only one way to start, suck. it gets a 1

Thankfully, this map doesn't have only one way to start. I know it's frustrating as a new player to try more difficult maps but hang in there and you'll eventually develop your own effective strategy.

Many players look for the fastest way to beat a map. That's the way Yum described... and several others have posted excellent times so they likely followed his strategy.

I like to just let a difficult map run and see what happens, and then choose the safest method, since I prefer to never pause or save a game but just play it straight through. That is more of the "turtle" approach, which unfortunately doesn't work in a lot of maps... but this one is easy to turtle. I waited for about 30 seconds, or however long it takes for the volcano in the upper left to erupt. Once I saw that it spewed AC, I landed there and connected with the energy packets, which made building an initial grid very easy. From there it was a slow slog for me since I wanted to see if I could do it without bombers.

I hope this less-intense approach will help you (and others). Sometimes all the stress that comes from strategy games can seem too much like work. It really doesn't have to be that way. Grab a bag of popcorn or potato chips. Have a snack while ya watch stuff happen and then jump in, or restart and then jump in. So many possibilities. Sour cream & onion or cheddar cheese? Yanno, there are no wrong choices. Just wrong people.  :P  :o

And keep in mind that fear, sadness and anger greatly diminish the brain's higher functioning abilities. So keep calm and unlock your inner Sun Tzu.

As for the map, this is a really cool concept, Yum! My biggest complaint would be the lag that's caused from like a million "stones" flying all over the place. But if it bothered me that much, I'd just buy a new computer. And since this gives me a reason to build a yumzillion beams and they're firing all over the place... I love this map!

Thanks for the map!  ;D ;D ;D
You disagree with this sentence, don't you?

yum-forum

#7
Thanks for nice comment!  :)

Next 3 maps we tried to create more interesting gameplay in this concept and added some new features like colorazing of stones (GREEN - friendly AC stones, BLUE - creeper stones, RED and ORANGE - more dangerous creeper stones). But RVC-07 and RVC-08 was created with too evil enemies and was not so welcome by players.
RVC-09 was created not so evil and more close by gameplay to CSM concept maps. But perhaps also is not so interesting for players... 
Next plans: introduce in game Regallion's Yellow Bomb Factory and Conversion bomb chip.
Then planning introduce in RVC new Umbrella unit (will protect in some area from evil creeper stones) and new unit Movable Stargates which will add additional freedom and enjoyment in gameplay. Perhaps.
Good lu!
1560 maps in CW2, CW3 and PFE till now
last

Helper

Ha!
I think the short answer is that we have a whole bunch of fun coming down the pike.
Thanks Yum.
H

dactarik

hi, nice map you got there, i love it the massive beam  spamming i had to do

only thing i should tell you, once one begin fliping the right side volcanoeas, there is a glitch that some stones thrown by the ac volcanoes carry creeper instead.
since the beams detect them as frendly they are not intercepted and they made a number on my base.

hbarudi

Too much of a slog and lag when you have 5000 stones and 1500 thick creeper. Then the anticreeper get converted to creeper due to reaching the limit and changing, but this got all my buildings in the late game when even the anticreeper "volcanoes" hurt instead of help me. So next map like this either make a limit where creeper or anticreeper does not go much beyond 1000, or use code to mke sure that if anticreeper or creeper is dumped in an area by a unit such as one of those stones, that it does not reach over 2000 and change to the other color. rated 5/10 due to this problem and extreme lag.

yum-forum

Quote from: hbarudi on August 14, 2020, 03:42:22 AM
Too much of a slog and lag when you have 5000 stones and 1500 thick creeper. Then the anticreeper get converted to creeper due to reaching the limit and changing, but this got all my buildings in the late game when even the anticreeper "volcanoes" hurt instead of help me. So next map like this either make a limit where creeper or anticreeper does not go much beyond 1000, or use code to mke sure that if anticreeper or creeper is dumped in an area by a unit such as one of those stones, that it does not reach over 2000 and change to the other color. rated 5/10 due to this problem and extreme lag.

Glad that you played map.  :)
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last