Custom Map #1541: Ship Alooone 12. By: FOXX

Started by AutoPost, June 29, 2020, 03:00:48 PM

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AutoPost

This topic is for discussion of map #1541: Ship Alooone 12


Author: FOXX
Size: 314x276

Desc:
System Scripts by Kajacx In this map all Module Pickups have to be unlocked to use. #EditStruc #ParticlesOverMiredLand #TiconDefenseRange by Stickman

FOXX

12th Map with upgraded Scripts from Kajacx.

In this map the Picked up parts have to be unlocked.

Some general info


- You Start with 16 Scrap, ShipLevel 0 and 6 LevelPoints.

- Destroying an Enemy Ship gives you 100 Exp and a 0.5 change of the Ship leaving Scrap behind.

                   EXP GAIN


Emitters        = 60
MireSpawners    = 40
StrucSpawners   = 40
ShipSpawners    = 100
DoppelSpawners  = Not in Map
StunnerSpawners = 100
Ticon Defense   = 200

When Destroying an enemy unit there is a 0.5 % chance of a Scrap Spawn.
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- Max Shipsize Ship 1 = 8x8 Modules
               Ship 2 = 10x8 Modules
               Ship 3 = 10x8 Modules
               Ship 4 = 8x8 Modules

- The 1st Level is Reached at 250 Particles. Each Next Level Increases with every 75 Particles Destroyed by the Upgradable Ships.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.
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OPENING CONVERSATION

It´s about collecting Scrap for Upgrade Parts and Destroying Particles and Enemy Units to Level Up and Unlock more Modules.

Press CTRL+F for the Upgrade Options then Select the Ship you want to Upgrade and place the Ship in the Map.
Select which Part you want and place the Part in the Map - Shift for Info on Upgrade Parts.
Then Select the Ship Layout you want and Place that into the Map.
Now you have your Upgraded Ship ready to Build.

After an Upgrade you can press CTRL+U and select a ship for Undo the last Upgrade.

After you Upgrade a Ship there may be an issue where the other Ship is Build on the map but in the ShipSlot it's not build. There is no way around this so keep an eye out for that. If the Ship is on the Map it's OK.

2 Tips:
- Upgrading works under Pause.
- You can do more Upgrades before Building your Upgraded Ship.


Lastly -> For the Building Time its best to have an AmpGem on Move/Build Speed Increase.



Let's Create your Custom Ships :)
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The Reactor is replaced by the Upgraded Reactor wich has double the output.
I have noticed when a ship is amped up the system doesn't destroy the ship when upgrading the ship so i manually deleted that ship (leaving behind the ampgem) and then rebuild.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

alche

Very nice map but i still prefer the ones with the build box on the side where you build your ship box by box

FOXX

Quote from: alche on June 29, 2020, 05:50:11 PM
Very nice map but i still prefer the ones with the build box on the side where you build your ship box by box
Thanks Alche, and that would be the Ingame Ship Editor maps i think.
Making one of those also.

Greets FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS