Custom Map #6915: voor netje. By: armrarr

Started by AutoPost, December 29, 2018, 08:50:02 AM

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AutoPost

This topic is for discussion of map #6915: voor netje


Author: armrarr
Size: 50x50

Desc:
tried to make a map for my GF.

Twi

Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

cornucanis

I think we're reaching the limit on this one, Alter.. It's certainly been a very interesting map to optimize though, I never thought we could squeeze this many frames out of it. If you surpass my time again I think I may have to finally surrender. I'm not sure I can save more than another frame or two on this map now.

Alter Old

cornucanis
My great respect.
PS I'll be back ; ).
As usual, forgive for my English.

Weasee

#4
OK, so you two Alter Old & cornucanis sure are the masters here!!  I shaved a few more seconds off my time, but I can't see any way of getting another 0.7s off! Any hints?
Edit: here is my solution
Edit2: OK, repositioned relay closer to guppy, reordered first build item, and stopped build packets at the right time: 1.10.8!  But I still seem to be one build packet too slow.

D0m0nik

You guys are all insane! Amazing work from all of you.

cornucanis

Quote from: Weasee on February 23, 2019, 12:26:59 AM
I can't see any way of getting another 0.7s off! Any hints?
'
Ok so it took me a few tries to jog my memory since it's been a couple months since I last played this map, but I finally remembered the trick we used for those last few fractions of a second.. Here's a few hints for ya:

Spoiler

The fact that your packet has to go from guppy to relay to nullifier is a bit inefficient, wouldn't it be great if you could somehow knock out the middleman?
[close]

Spoiler

Nice spore tower ya got there, it sure would be a shame if something were to happen to it  ;)
[close]

If you still can't figure it out let me know, I'd be happy to put a quick video together  ;D

Alter Old

#7
I don't think there's much room for improvement anymore... finally : ).

...but everything can be ; ).
As usual, forgive for my English.

cornucanis

Quote from: Alter Old on February 24, 2019, 02:31:48 AM
I don't think there's much room for improvement anymore... finally : ).

...but everything can be ; ).

Oh boy it's finally been improved again! Now I definitely have to try and find that last 0.1s  ;D

Spoiler
I have a feeling I just need to position my starting units more efficiently... Let's see what I can work out
[close]


Alter Old

As usual, forgive for my English.

armrarr

Hi all, 1st off, thanks for enjoying my map!! <3

i'm planning to make a HARD version of this map, i know a bit on the late side, but i still planning to do so.

again, thank you all!