Custom Map #1261: E CM Map 5. By: FOXX

Started by AutoPost, November 23, 2018, 12:59:47 PM

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AutoPost

This topic is for discussion of map #1261: E CM Map 5


Author: FOXX
Size: 346x346

Desc:
(Enemy) Custom Module Ships. Custom Module Info on Forum. #CmDisplay by Kajacx #TiconDefenseRange by Stickman #EmergentUp #Challenging Start

FOXX

Custom Modules Used

FRIENDLY
BPBertha
The BPBertha Fires a Compact Blob of Blue Particles anywhere on the Map and releases the Particles on Impact.
The BPBertha needs 400 Energy to Shoot.
When Charging (or Loaded) press the "B" Key to get the Target and Press LeftMouseClick to Fire.
Space and Esc will Undo the Target.
[close]
Black Hole Module
The Black Hole Module is another KeyBinding Module. It has a High BuildCost and needs a lot of Energy to Activate. When all 4 Totems are Spinning the Module is Activated. When you press the "H" Key you can LeftClick in Range to Spawn the Black Hole.
The Black Hole Sucks in Red Particles (also Doppel Bullets) and Destroys a lot of Particles when they reach the Black Hole. It ignores Blue Particles.
[close]
Bomber
The Bomber Weapon launches a Bomber wich attacks Particles, Ships, Doppels and Emergent. The Bomber drops Bombs Loaded with 10 Particles each.
[close]
HellFire
The Hellfire Module has 3 Mini Nukes. Those launchers target nearest enemy ship's hull, Doppels CM, Emergent or Emitter. Doesn't Target Particles so the Emitter has to be in Range.
The Minu Nukes leave a Trail of Particles that clear out the area and can find a new Target once Launched.
[close]
Howitzer
The Howitzer Weapon is a Multi Tool.It Targets Particles, Ships, Doppels And Emergent. Whatever is Closest. Can seek out Dense areas of Particles - also Destroys Particle Bonds.
Deals Area Damage and a nice knockback.
[close]
Laser
The Laser Module shoots at Particles and Doppels.
With 68 Range, 20 BuildCost and 1 Energy Use this is a Cheap and Low Energy Cost Module to Build and Use.
[close]
Nuker
The Nuker Module Fires a Powerful Missile at: Energy Mines, Ships, Doppels and Emitters. Emitters can't be destroyed by this weapon but it helps with clearing out particles. It also leaves an exhaust trail of short-lived particles that distract enemy weapons.
[close]
OverCharger
The OverCharger is the updated Discharger.
This Module is Stunners Only. It Fires at Stunners and Changes the Energy state of Red Stunners into Blue and sends the Blue Stunners back to the Enemy.
[close]
P4 Bomb
With the P4 Particle Bomb Module you have your Ramming Module.
This Module contains 40-60 Particles and when the Module is Destroyed it Bursts those Particles out.
[close]
Proton Torpedo
The Proton Torpedo Shoots at Multiple Targets -> Particles, Doppels and Ships.
With a Low BuildCost this Module is a good Add-On for every Ship.
[close]
Reactor
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
[close]
Siege
The Siege Weapon Fires a big Energy Ball against Enemy Ships, Doppels and Emitters.
This Weapon has Very High Range but also High Buildcost and needs to Charge Up.
Also this Weapon Fires at An Angle. All Targets outside of this Angle will be ignored. So you can Aim where you want to Fire.
[close]
Sniper
The Sniper Module shoots at Particles and Doppels.
With 82 Range, 35 BuildCost and 5 Energy Use this Module has high Value.
[close]
Tesla
The Tesla Weapon is another Multi Weapon. It Fires Tesla Beams at Particles, Doppels, Ships and Emergent.
Very Effective against Doppels.
[close]


ENEMY
Bomber
The Bomber Weapon launches a Bomber wich attacks Particles, Ships, Doppels and Emergent. The Bomber drops Bombs Loaded with 10 Particles each.
[close]
HellFire
The Hellfire Module has 3 Mini Nukes. Those launchers target nearest enemy ship's hull, Doppels CM, Emergent or Emitter. Doesn't Target Particles so the Emitter has to be in Range.
The Minu Nukes leave a Trail of Particles that clear out the area and can find a new Target once Launched.
[close]
Howitzer
The Howitzer Weapon is a Multi Tool.It Targets Particles, Ships, Doppels And Emergent. Whatever is Closest. Can seek out Dense areas of Particles - also Destroys Particle Bonds.
Deals Area Damage and a nice knockback.
[close]
Laser
The Laser Module shoots at Particles and Doppels.
With 68 Range, 20 BuildCost and 1 Energy Use this is a Cheap and Low Energy Cost Module to Build and Use.
[close]
Negative Charge
Shoots at Enemy Energy Storages to extract Energy from them. Good to Weaken Powerful Enemy Ships.
HighRanged Module [Range = 80]
Requires a constant flow of Energy to keep Firing.
[close]
Nuker
The Nuker Module Fires a Powerful Missile at: Energy Mines, Ships, Doppels and Emitters. Emitters can't be destroyed by this weapon but it helps with clearing out particles. It also leaves an exhaust trail of short-lived particles that distract enemy weapons.
[close]
OverCharger
The OverCharger is the updated Discharger.
This Module is Stunners Only. It Fires at Stunners and Changes the Energy state of Red Stunners into Blue and sends the Blue Stunners back to the Enemy.
[close]
P4 Bomb
With the P4 Particle Bomb Module you have your Ramming Module.
This Module contains 40-60 Particles and when the Module is Destroyed it Bursts those Particles out.
[close]
Reactor
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
[close]
Sniper
The Sniper Module shoots at Particles and Doppels.
With 82 Range, 35 BuildCost and 5 Energy Use this Module has high Value.
[close]
Tesla
The Tesla Weapon is another Multi Weapon. It Fires Tesla Beams at Particles, Doppels, Ships and Emergent.
Very Effective against Doppels.
[close]
[close]

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

ChaosMaster130

Fun map again this time.  8)
Though the BPBertha does feel kind of cheap, once you know about
Spoiler
Sniping enemy command cores with it, assuming the RNG of the shot feels like hitting where you aimed it
[close]
Spamming my Up+B Special since 1999!

FOXX

Quote from: ChaosMaster130 on November 26, 2018, 04:21:41 AM
Fun map again this time.  8)
Though the BPBertha does feel kind of cheap, once you know about
Spoiler
Sniping enemy command cores with it, assuming the RNG of the shot feels like hitting where you aimed it
[close]

You found that out quickly ChaosMaster.
I have updated scripts for the BPBertha so
Spoiler
the Bullet crashes into hull
[close]
but when playing this map i found out i had the older scripts for the BPertha in this map. And left it like it was
With long distances the aiming is not so accurate.

Greets
FOXX

ps next map is an Omnimap.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS