Custom Map #1244: E CM Map 1. By: FOXX

Started by AutoPost, October 29, 2018, 12:50:30 PM

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AutoPost

This topic is for discussion of map #1244: E CM Map 1


Author: FOXX
Size: 346x288

Desc:
(Enemy) Custom Module Ships. Info Custom Modules on Forum Page. #CMDisplay by Kajacx #TiconDefenseRange by Stickman

FOXX

Custom Modules Used

FRIENDLY
Bomber
The Bomber Weapon launches a Bomber wich attacks Particles, Ships, Doppels and Emergent. The Bomber drops Bombs Loaded with 10 Particles each.
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Howitzer
The Howitzer Weapon is a Multi Tool.It Targets Particles, Ships, Doppels And Emergent. Whatever is Closest. Can seek out Dense areas of Particles - also Destroys Particle Bonds.
Deals Area Damage and a nice knockback.
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Proton
The Proton Torpedo Shoots at Multiple Targets -> Particles, Doppels and Ships.
With a Low BuildCost this Module is a good Add-On for every Ship.
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Reactor
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
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Siege
The Siege Weapon Fires a big Energy Ball against Enemy Ships, Doppels and Emitters.
This Weapon has Very High Range but also High Buildcost and needs to Charge Up.
Also this Weapon Fires at An Angle. All Targets outside of this Angle will be ignored. So you can Aim where you want to Fire.
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ENEMY
Bomber
The Bomber Weapon launches a Bomber wich attacks Particles, Ships, Doppels and Emergent. The Bomber drops Bombs Loaded with 10 Particles each.
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HellFire
The Hellfire Module has 3 Mini Nukes. Those launchers target nearest enemy ship's hull, Doppels CM, Emergent or Emitter. Doesn't Target Particles so the Emitter has to be in Range.
The Minu Nukes leave a Trail of Particles that clear out the area and can find a new Target once Launched.
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Howitzer
The Howitzer Weapon is a Multi Tool.It Targets Particles, Ships, Doppels And Emergent. Whatever is Closest. Can seek out Dense areas of Particles - also Destroys Particle Bonds.
Deals Area Damage and a nice knockback.
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Negative Charge
Shoots at Enemy Energy Storages to extract Energy from them. Good to Weaken Powerful Enemy Ships.
HighRanged Module [Range = 80]
Requires a constant flow of Energy to keep Firing.
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Nuker
The Nuker Module Fires a Powerful Missile at: Energy Mines, Ships, Doppels and Emitters. Emitters can't be destroyed by this weapon but it helps with clearing out particles. It also leaves an exhaust trail of short-lived particles that distract enemy weapons.
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P4 Bomb
With the P4 Particle Bomb Module you have your Ramming Module.
This Module contains 40-60 Particles and when the Module is Destroyed it Bursts those Particles out.
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Sniper
The Sniper Module shoots at Particles and Doppels.
With 82 Range, 35 BuildCost and 5 Energy Use this Module has high Value.
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Siege
The Siege Weapon Fires a big Energy Ball against Enemy Ships, Doppels and Emitters.
This Weapon has Very High Range but also High Buildcost and needs to Charge Up.
Also this Weapon Fires at An Angle. All Targets outside of this Angle will be ignored. So you can Aim where you want to Fire.
[close]
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Note -> When a ship of you has a 'Black' CM is is hit by an Enemy Negative Charge.
        Provide Energy to fill the CM up again.


Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS