Custom Map #1188: Ship Alooone 6. By: FOXX

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AutoPost

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on: July 19, 2018, 05:30:38 pm
This topic is for discussion of map #1188: Ship Alooone 6


Author: FOXX
Size: 500x222

Desc:
6th Map in the Series. 4 More Custom Modules added And Bigger ScrapPiles ;) but more Scrap -> Bigger Enemies More Info on Forum #EditStruc #FastBuild #ProximityEmitters #EmergentUp



FOXX

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Reply #1 on: July 19, 2018, 05:34:07 pm
Scripts by Kajacx

(click to show/hide)

(click to show/hide)

(click to show/hide)

Enjoy :)

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FOXX

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Reply #2 on: July 19, 2018, 05:35:59 pm
My EndShips and Stats



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bluebolt

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Reply #3 on: July 19, 2018, 09:21:41 pm
Why is there an emote directly after strafers in the module costs? And everything is looking better and better :)

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GoodMorning

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Reply #4 on: July 19, 2018, 11:51:03 pm
The emote is the SMF converting 8 followed by the closing ) into a 8).

I'm also having fun with these - keep it up.

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FOXX

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Reply #5 on: July 20, 2018, 06:42:01 am
Hah, didn't see that. for the forum i could leave the numbers and letters out but it's easier to copy / paste.
Those are the module number / letter parts.

Next one i will be adding another system to this system ...

greets
FOXX

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daniels220

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Reply #6 on: July 30, 2018, 02:35:23 am
Just wanted to chime in and note that the changes to the mechanics that you've been forced to make for the concept to work—fast building+free CM cost and pre-filling tanks on build—create some serious exploits. It's kinda fun to ruthlessly abuse, but maaaaybe not what you intended.

(click to show/hide)

(click to show/hide)

So my ending ships were essentially:

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GoodMorning

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Reply #7 on: July 30, 2018, 02:57:47 am
Yes, that's an exploit with the mechanics. It's there so that upgrading doesn't become a waiting game.

In this case, the CM would be free but the hull would not, which prevents the tricks you mentioned.

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FOXX

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Reply #8 on: July 30, 2018, 06:43:50 am
Well Daniels220,

you have done your homework :)
All is true what you say and all these exploits are known and accepted.
It was one way or the other way and the other way in this case was normal building (and empty Tank for example) so there kinda was no choice as the repeatedly building your ship is not good for gameplay.
With the Fastbuild option this system works better gameplay wise and thats what its all about. Having fun playing.

So you can choose your own way with playing these maps and all what can -> is allowed. Play as you like :)

Greets
FOXX

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daniels220

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Reply #9 on: July 30, 2018, 03:13:55 pm
Some thoughts, if you wanted to try to cut down the exploitability:

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And, lest you think I'm only here to criticize ;), let me say—I think it's a very cool concept and a lot of fun to play—and it actually took me several games to realize the full extent of the exploitability, so it's certainly possible to play "normally" and still have fun. Also, thank you so much for making particles destroyed by impact count for XP, and giving some XP for lathing. In earlier maps I found leveling up painfully slow—with those changes, I think it's perhaps a bit too quick, though I guess if I had wanted to unlock MK7 and fighter bay I would have been XP-constrained until pretty late in the game.



FOXX

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Reply #10 on: July 30, 2018, 04:27:16 pm
Some thoughts, if you wanted to try to cut down the exploitability:

(click to show/hide)
Nice thoughts and options.
All the Scripts are made by Kajacx and i think if there was a better way to PRPL this system he would have done that. (i think)
I don't know enough about PRPL to give answers to these options.

Quote
And, lest you think I'm only here to criticize ;), let me say—I think it's a very cool concept and a lot of fun to play—and it actually took me several games to realize the full extent of the exploitability, so it's certainly possible to play "normally" and still have fun. Also, thank you so much for making particles destroyed by impact count for XP, and giving some XP for lathing. In earlier maps I found leveling up painfully slow—with those changes, I think it's perhaps a bit too quick, though I guess if I had wanted to unlock MK7 and fighter bay I would have been XP-constrained until pretty late in the game.

I don't consider this as criticism but as communicating to make things better.
All the credits for this amazing system go to Kajacx as he made it all.
When i Finalize maps i don't use exploits because i have to see how it plays and i want to make maps for everybody and in series like this i fiddle with the settings also to show the abilities of the system and what you can do with it.

Thanks for feedback Daniels220
Greets
FOXX


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