Custom Map #6189: EVIL GGG Mission impossible. By: yum234

Started by AutoPost, July 15, 2018, 04:53:27 PM

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This topic is for discussion of map #6189: EVIL GGG Mission impossible


Author: yum234
Size: 144x144

Desc:
Evil Grabz Gibrid Game GGG=GRG+KGB Combination of Grabz Roulette Game with mainly not friendly random units and many many evil Bombers. Mission inmpossible! For expert only! #ThanksToGrabz #GoodLuck

yum-forum

W  8) 8) 8) W!
So many experts!

I thought that nobody can survive with so many Bombers...
1560 maps in CW2, CW3 and PFE till now
last


yum-forum

Very evil game although.

I finished one time but then several attempts was unsuccessful...
1560 maps in CW2, CW3 and PFE till now
last

Thimotty

hint:
Spoiler
Use prebuild nullifiers. Use save-load for a single collector until you get one "not emitter" enemy unit like air restrictor or spore tower. Build a nullifier and 10 sec later build a second one. As the first one kills the enemy you wait the second one to be fully charged and then build collectors everywhere in it's range. Use some save-load to get max enemy units and watch them being instantly killed for tons of power zones. Just have to be careful to put another nullifier just before all enemies are gone and wait it to be fully build before roll for next enemies. If you do it at two places simultaneously (above and below base) and use PZ for greater nullifier range you get lots of PZ pretty quicly. Place all generators in PZ below base and all PZ above base fill with beams
[close]

And it was still evil :)

yum-forum

Quote from: Thimotty on July 16, 2018, 07:54:58 PM
hint:
Spoiler
Use prebuild nullifiers. Use save-load for a single collector until you get one "not emitter" enemy unit like air restrictor or spore tower. Build a nullifier and 10 sec later build a second one. As the first one kills the enemy you wait the second one to be fully charged and then build collectors everywhere in it's range. Use some save-load to get max enemy units and watch them being instantly killed for tons of power zones. Just have to be careful to put another nullifier just before all enemies are gone and wait it to be fully build before roll for next enemies. If you do it at two places simultaneously (above and below base) and use PZ for greater nullifier range you get lots of PZ pretty quicly. Place all generators in PZ below base and all PZ above base fill with beams
[close]

And it was still evil :)

I took into account your comment and created modified map "REAL MISSION IMPOSSIBLE"  :)
1560 maps in CW2, CW3 and PFE till now
last