Custom Map #1158: Steven Turnt 6. By: FOXX

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AutoPost

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on: May 30, 2018, 06:21:47 am
This topic is for discussion of map #1158: Steven Turnt 6


Author: FOXX
Size: 282x406

Desc:
The last Mission of this Adventure Ship Design by Steve TiconDefenseRange by Stickman SlipMitter - FlipMitter and PumpMitter by Kajacx InstaBuild by GoodMorning



porlob

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Reply #1 on: May 30, 2018, 05:55:34 pm
Great map!

Am I the only one having trouble with this series, though? There are a couple of custom emitters that don't seem to be susceptible to lathing, or anything else for that matter. What am I missing?



FOXX

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Reply #2 on: May 31, 2018, 06:35:11 am
Great map!

Am I the only one having trouble with this series, though? There are a couple of custom emitters that don't seem to be susceptible to lathing, or anything else for that matter. What am I missing?

Hi Porlob,

Thanks :)
there are 3 Custom Emitters in this series (made by Kajacx) and the explanation for them are given in map number 1, 3 and 5.
But here is the explanation of all 3 ot them:

(click to show/hide)

Greets
FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS


reddwarf12

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Reply #3 on: June 10, 2018, 10:34:29 am
Played for over an hour to clear out everything and make the whole map blue, only to surround the last few custom emitters with all the ships I could, and nothing happened.



reddwarf12

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Reply #4 on: June 10, 2018, 10:36:30 am
Sorry, I know it's kind of rude to just post a complaint about a map I couldn't beat. I appreciate your all's map making. I don't claim to be a pro player, just enjoy the game. Except for, you know, an aaarrgh! once in a while.  :)



FOXX

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Reply #5 on: June 10, 2018, 02:25:46 pm
Sorry, I know it's kind of rude to just post a complaint about a map I couldn't beat. I appreciate your all's map making. I don't claim to be a pro player, just enjoy the game. Except for, you know, an aaarrgh! once in a while.  :)
Don't feel sorry Reddwarf12.
It's also a matter of -> some ideas work better than others. Totally aware of this.

But i'm having difficulties understanding why you couldn't beat this map.
If it is those Custom Emitters -> some can't be Lathe and require different ways to 'destroy'
If you look in the Spoiler Tag in the message above yours there is an explanation about those Emitters.

Questions -> just ask.

Greets
FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS


ParticleGuy

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Reply #6 on: May 20, 2020, 05:45:17 pm
I usually really enjoy your maps, but if you are going to place something that requires particles to destroy, you really should say so somewhere. I shouldn't have to look at the forum to figure out how to end the mission. That said, thanks for all the time you spend making these maps and posting them!



FOXX

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Reply #7 on: May 21, 2020, 08:50:56 am
I usually really enjoy your maps, but if you are going to place something that requires particles to destroy, you really should say so somewhere. I shouldn't have to look at the forum to figure out how to end the mission. That said, thanks for all the time you spend making these maps and posting them!
Hi ParticleGuy, the reason i put the description of those emitters on the forum is that i thought it was to much text for ingame. A decision not in your favour i see. Sorry for the confusion.
And you are welcome for the maps ;)

Greets
FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS